The player's power to change the game : ludic mutation /
In recent decades, a closer relation has arisen between games and activism, between games and war, between games and the city - what can be called as a gamification of certain regions of the world. What is the power of the game over life? Often the game imposes a kind of subjectification. The game...
Call Number: | Libro Electrónico |
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Main Author: | |
Format: | Electronic eBook |
Language: | Inglés |
Published: |
Amsterdam :
Amsterdam University Press,
[2017]
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Series: | MediaMatters.
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Subjects: | |
Online Access: | Texto completo |
Table of Contents:
- Lightness of digital doll play
- Game modding: cross-over mutation and unwelcome gifts
- Activist game rhetoric: clockwork worlds, broken toys, and harrowing missions
- City as military playground: contested urban terrain
- Toys of Biopolis
- A tactical sketchbook for ludic mutation.