The player's power to change the game : ludic mutation /
In recent decades, a closer relation has arisen between games and activism, between games and war, between games and the city - what can be called as a gamification of certain regions of the world. What is the power of the game over life? Often the game imposes a kind of subjectification. The game...
Clasificación: | Libro Electrónico |
---|---|
Autor principal: | Schleiner, Anne-Marie, 1970- (Autor) |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Amsterdam :
Amsterdam University Press,
[2017]
|
Colección: | MediaMatters.
|
Temas: | |
Acceso en línea: | Texto completo |
Ejemplares similares
-
The Player's Power to Change the Game : Ludic Mutation /
por: Schleiner, Anne-Marie, 1970-
Publicado: (2017) -
SOCIALIZING VOYAGE OF THE VIDEO GAME PLAYER : growing-up with playing the sims.
por: PASCALINE LORENTZ -
The meaning of video games : gaming and textual strategies /
por: Jones, Steven E. (Steven Edward)
Publicado: (2008) -
Video Game Worlds : Working at Play in the Culture of Everquest.
por: Rowlands, Timothy
Publicado: (2012) -
Video games : parents' perceptions, role of social media and effects on behavior /
Publicado: (2014)