Star worlds : freedom versus control in online gameworlds /
"Star Worlds explores the future-oriented universe of online virtual worlds connected with popular science fiction--specifically, with Star Wars and Star Trek--that have been inhabited for over a decade by computer gamers. The Star Wars and Star Trek franchises, both of which have shaped the do...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Ann Arbor :
University of Michigan Press,
2017.
|
Colección: | Book collections on Project MUSE.
UPCC book collections on Project MUSE. Global Cultural Studies Supplement. |
Temas: | |
Acceso en línea: | Texto completo |
MARC
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001 | JSTOR_ocn993676499 | ||
003 | OCoLC | ||
005 | 20231005004200.0 | ||
006 | m o d | ||
007 | cr ||||||||||| | ||
008 | 160914s2017 miu o s001 0 eng | ||
010 | |a 2020749670 | ||
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020 | |a 047212241X | ||
020 | |z 9780472073283 |q hardback : acid-free paper | ||
020 | |z 9780472053285 |q paperback : acid-free paper | ||
020 | |z 0472073281 | ||
020 | |z 0472053280 | ||
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035 | |a (OCoLC)993676499 |z (OCoLC)1017610515 |z (OCoLC)1125767243 |z (OCoLC)1136378459 | ||
037 | |a 22573/ctt1rd97wf |b JSTOR | ||
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049 | |a UAMI | ||
100 | 1 | |a Bainbridge, William Sims, |e author. | |
245 | 1 | 0 | |a Star worlds : |b freedom versus control in online gameworlds / |c William Sims Bainbridge. |
264 | 1 | |a Ann Arbor : |b University of Michigan Press, |c 2017. | |
300 | |a 1 online resource (viii, 296 pages) | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
500 | |a Includes index. | ||
520 | |a "Star Worlds explores the future-oriented universe of online virtual worlds connected with popular science fiction--specifically, with Star Wars and Star Trek--that have been inhabited for over a decade by computer gamers. The Star Wars and Star Trek franchises, both of which have shaped the dominant science fiction mythologies of the last half-century, offer profound conceptions of the tension between freedom and control in human economic, political, and social interactions. William Sims Bainbridge investigates the human and technological dynamics of four online virtual worlds based on these two very different traditions: the massively multiplayer online games Star Wars Galaxies; Star Wars: The Old Republic; Star Trek Online; and the Star Trek community in the non-game, user-created virtual environment, Second Life. The four "star worlds" explored in this book illustrate the dilemmas concerning the role of technology as liberator or oppressor in our postindustrial society, and represent computer simulations of future possibilities of human experience. Bainbridge considers the relationship between a real person and the role that person plays, the relationship of an individual to society, and the relationship of human beings to computing technology. In addition to collecting ethnographic and quantitative data about the social behavior of other players, he has immersed himself in each of these worlds, role-playing 14 avatars with different skills and goals to gain new insights into the variety of player experience from a personal perspective"-- |c Provided by publisher. | ||
588 | |a Description based on print version record; resource not viewed. | ||
505 | 0 | |a Galaxies far, far away -- Free will -- Living in Tatooine -- Homes among the stars -- A long time ago -- Companions -- To boldly go -- The foundry -- Second Trek -- Star life. | |
590 | |a JSTOR |b Books at JSTOR Evidence Based Acquisitions | ||
590 | |a JSTOR |b Books at JSTOR Demand Driven Acquisitions (DDA) | ||
590 | |a JSTOR |b Books at JSTOR All Purchased | ||
650 | 0 | |a Video games |x Social aspects. | |
650 | 0 | |a Fantasy games |x Social aspects. | |
650 | 0 | |a Shared virtual environments |x Social aspects. | |
650 | 0 | |a Human-computer interaction. | |
650 | 6 | |a Jeux sur Internet |x Aspect social. | |
650 | 6 | |a Environnements virtuels partagés |x Aspect social. | |
650 | 7 | |a SOCIAL SCIENCE / Popular Culture. |2 bisacsh | |
650 | 7 | |a COMPUTERS / Virtual Worlds. |2 bisacsh | |
650 | 7 | |a TECHNOLOGY & ENGINEERING / Social Aspects. |2 bisacsh | |
650 | 7 | |a Fantasy games |x Social aspects |2 fast | |
650 | 7 | |a Human-computer interaction |2 fast | |
776 | 0 | 8 | |i Print version: |t Star worlds |d Ann Arbor : University of Michigan Press, 2017. |z 9780472073283 (hardback : acid-free paper) |w (DLC) 2016023984 |
830 | 0 | |a Book collections on Project MUSE. | |
830 | 0 | |a UPCC book collections on Project MUSE. |p Global Cultural Studies Supplement. | |
856 | 4 | 0 | |u https://jstor.uam.elogim.com/stable/10.3998/mpub.7398051 |z Texto completo |
938 | |a Internet Archive |b INAR |n starworldsfreedo0000bain | ||
938 | |a YBP Library Services |b YANK |n 13108187 | ||
938 | |a Project MUSE |b MUSE |n muse61042 | ||
938 | |a EBSCOhost |b EBSC |n 1527112 | ||
994 | |a 92 |b IZTAP |