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JSTOR_ocn962303420 |
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OCoLC |
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20231005004200.0 |
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161107s2016 mnu ob s001 0 eng |
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|a 2016051443
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|a 966393243
|a 967122701
|a 967682735
|a 1175621104
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|a 9781452952000
|q (electronic bk.)
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|a 1452952000
|q (electronic bk.)
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|z 9780816689439
|q (hc ;
|q alk. paper)
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|z 0816689431
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|q alk. paper)
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|a AU@
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|a (OCoLC)962303420
|z (OCoLC)966393243
|z (OCoLC)967122701
|z (OCoLC)967682735
|z (OCoLC)1175621104
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037 |
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|a 22573/ctt1j61b66
|b JSTOR
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037 |
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|a 084CE07D-CE70-46B5-9720-B2F4CE6A3005
|b OverDrive, Inc.
|n http://www.overdrive.com
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|a pcc
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1 |
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|a GV1469.34.V56
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|a GAM
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|2 bisacsh
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|a 794.8
|2 23
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|a UAMI
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|a Welsh, Timothy J.,
|d 1980-
|e author.
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245 |
1 |
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|a Mixed realism :
|b videogames and the violence of fiction /
|c Timothy J. Welsh.
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|a 1612
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|a Minneapolis :
|b University of Minnesota Press,
|c 2016.
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|a 1 online resource
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a Electronic mediations ;
|v 50
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|a Includes bibliographical references and index.
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|a Introduction: the paradox of real virtuality: super Columbine Massacre RPG! -- History, theory, methodology. Immersive fictions in the dot-com era -- Reading In cold blood today: toward a model of mixed realism -- Incomplete worlds: videogames beyond immersion -- Gaming in context: self-reflexive strategies in Prince of Persia: sands of time, eternal darkness, and .hack//infection -- Metafiction and the perils of ubiquitous mediation -- Extended studies. When what's real doesn't matter: House of leaves -- Acceptable losses: Call of duty: modern warfare 2 -- Coda. The rock of the virtual: violence in Blood meridian and Red dead redemption.
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|a Print version record and CIP data provided by publisher; resource not viewed.
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|a JSTOR
|b Books at JSTOR Demand Driven Acquisitions (DDA)
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|a JSTOR
|b Books at JSTOR All Purchased
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|a JSTOR
|b Books at JSTOR Evidence Based Acquisitions
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650 |
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|a Violence in video games.
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650 |
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|a Video games
|x Psychological aspects.
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650 |
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|a Violence in literature.
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650 |
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6 |
|a Violence dans les jeux vidéo.
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|a Jeux vidéo
|x Aspect psychologique.
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650 |
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|a Violence dans la littérature.
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650 |
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|a GAMES
|x Board.
|2 bisacsh
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650 |
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|a SOCIAL SCIENCE
|x Media Studies.
|2 bisacsh
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650 |
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7 |
|a Video games
|x Psychological aspects.
|2 fast
|0 (OCoLC)fst01166438
|
650 |
|
7 |
|a Violence in literature.
|2 fast
|0 (OCoLC)fst01167282
|
650 |
|
7 |
|a Violence in video games.
|2 fast
|0 (OCoLC)fst01744184
|
776 |
0 |
8 |
|i Print version:
|a Welsh, Timothy J., 1980-
|t Mixed realism.
|d Minneapolis : University of Minnesota Press, 2016
|z 9780816689439
|w (DLC) 2016003059
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830 |
|
0 |
|a Electronic mediations ;
|v v. 50.
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856 |
4 |
0 |
|u https://jstor.uam.elogim.com/stable/10.5749/j.ctt1j68mcs
|z Texto completo
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938 |
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|a EBL - Ebook Library
|b EBLB
|n EBL4525976
|
938 |
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|a EBSCOhost
|b EBSC
|n 1234786
|
938 |
|
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|a ProQuest MyiLibrary Digital eBook Collection
|b IDEB
|n cis36943790
|
938 |
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|a Project MUSE
|b MUSE
|n muse54201
|
938 |
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|a YBP Library Services
|b YANK
|n 13302277
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|a 92
|b IZTAP
|