Computer graphics programming in OpenGL with Java /
Call Number: | Libro Electrónico |
---|---|
Main Authors: | , |
Format: | Electronic eBook |
Language: | Inglés |
Published: |
Dulles, Virginia :
Mercury Learning and Information,
[2019]
|
Edition: | Second edition. |
Subjects: | |
Online Access: | Texto completo |
Table of Contents:
- Getting started
- The OpenGL graphics pipeline
- Mathematical foundations
- Managing 3D graphics data
- Texture mapping
- 3D models
- Lighting
- Shadows
- Sky and backgrounds
- Enhancing surface detail
- Parametric surfaces
- Tessellation
- Geometry shaders
- Other techniques.