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Building Apple Watch projects : discover exciting and fun projects by building brilliant applications for the Apple Watch /

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Grimshaw, Stuart
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham : Packt Publishing, 2016.
Colección:Community experience distilled.
Temas:
Acceso en línea:Texto completo

MARC

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020 |a 9781785887055  |q (electronic bk.) 
020 |a 178588705X  |q (electronic bk.) 
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082 0 4 |a 005.25  |2 23 
082 1 4 |a [E] 
049 |a UAMI 
100 1 |a Grimshaw, Stuart. 
245 1 0 |a Building Apple Watch projects :  |b discover exciting and fun projects by building brilliant applications for the Apple Watch /  |c Stuart Grimshaw. 
260 |a Birmingham :  |b Packt Publishing,  |c 2016. 
300 |a 1 online resource (298 pages) :  |b illustrations (some color). 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a Community experience distilled 
500 |a Includes index. 
588 0 |a Online resource; title from PDF title page (ebrary, viewed July 11, 2016). 
505 8 |a Building and running the appLooking over the project; Three apps?; iOS app; WatchKit app; WatchKit extension; Three targets; Two storyboards; Adding some content on screen; Preparing the interface; Adding a button; Give the UI some visual appeal; Adding a group; Creating a group object; Tweaking the button; Done; Adding some animation magic; Getting user input; Ideas for self study; Summary; Chapter 3: C-Quence -- A Memory Game; Plan the app; Mission statement; User story; App requirements; Setting up the project; Create the Xcode project; Create Required Classes; Building the interface 
505 8 |a Set up the Group hierarchyAdd a button; Copy and paste; GameLogic; Create the GameLogic class; Plan the class; Create the class's interface; Define some enums; Stub the methods; Extend the sequence; Evaluate; Clear; Define properties; Check your code; Interface Controller; Planning the interface; Define Outlets to the View; Connect the UI with the Outlets; Stub some preliminary methods; Check your code; Hook up the UI with the Outlets; Run the app; Summary; Chapter 4: Expanding on C-Quence; Implementing the methods; The InterfaceController class; awakeWithContext; playButtonTapped 
505 8 |a Declare additional constantsplaySequence; timerFired; flashColor; redButtonTapped& Co; colorButtonTapped; endGame; GameLogic; Init the sequence array; Extend the sequence; Evaluating the user's input; clearGame; Test it; Build and run the app; Testing and tweaking; The first test; The first bug; The first fix; Test again; Fix again; Test; Fix; Test again; Communicating with the phone; Make it personal; Getting the message across; Preparing both apps to communicate; Create the iPhone Connectivity Manager; Instantiate the class in AppDelegate; Getting the user name; ViewController 
505 8 |a Prepare the UIHook up the UI; Creating the Watch Connectivity Manager; Instantiate the class in ExtensionDelegate; Modify the InterfaceController class; Run and test; Summary; Chapter 5: On Q -- A Productivity App; Download the project template; Plan the Watch app; Mission statement; User story; The Watch app; The iPhone app; App requirements; Setting up the project; Create the required watchOS classes; Writing the code; WatchConnectivity; WatchConnectivityManager class; WatchData; WatchDataManager class; Interface Controllers; PromptsInterfaceController; DetailsInterfaceController 
590 |a eBooks on EBSCOhost  |b EBSCO eBook Subscription Academic Collection - Worldwide 
650 0 |a Mobile computing. 
650 0 |a Wearable computers. 
650 0 |a Application software  |x Development. 
650 0 |a Electronic watches, Digital. 
650 0 |a Apple Watch (Computer) 
650 6 |a Informatique mobile. 
650 6 |a Ordinateurs-vêtements. 
650 6 |a Logiciels d'application  |x Développement. 
650 6 |a Montres numériques. 
650 7 |a COMPUTERS / Programming / Mobile Devices.  |2 bisacsh 
650 7 |a Application software  |x Development  |2 fast 
650 7 |a Electronic watches, Digital  |2 fast 
650 7 |a Mobile computing  |2 fast 
650 7 |a Wearable computers  |2 fast 
830 0 |a Community experience distilled. 
856 4 0 |u https://ebsco.uam.elogim.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1193725  |z Texto completo 
938 |a EBSCOhost  |b EBSC  |n 1193725 
994 |a 92  |b IZTAP