New perspectives in game studies : proceedings of the Central and Eastern European Game Studies Conference : Brno 2014 /
Clasificación: | Libro Electrónico |
---|---|
Autor Corporativo: | |
Otros Autores: | , , |
Formato: | Electrónico Congresos, conferencias eBook |
Idioma: | Inglés |
Publicado: |
Brno :
Masaryk University,
2015.
|
Edición: | 1st edition. |
Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Intro; Contents; Introduction; â#x80;#x9C;You Must Gather Your Party Before Venturing Forthâ#x80;#x9D;: Why Did Computer Games From Around 2000 Become So Important in Poland? (StanisÅ#x82;aw Krawczyk); Grotesque Realism and Carnality: Bakhtinian Inspirations in Video Game Studies (Tomasz Z. Majkowski); The Cluster Worlds of Imagination The Analysis of Collage Technique in Games by Amanita Design (Justyna Janik); Negotiating the Glitch Identifying and Using Glitches in Video Games with Microtransactions (Jan Å velch); Potential of Games in the Field of Urban Planning (Eszter Tóth).
- Tetris and Gamification in Marketing Communication (Zdenko Mago)Narratives of Spectatorship: E-sports in Poland (Mateusz Felczak); Author biographies.