Building a 3D game with LibGDX : learn how to build an exciting 3D game with LibGDX from scratch /
Learn how to build an exciting 3D game with LibGDX from scratch About This Book Implement an exhaustive list of features that LibGDX unleashes to build your 3D game. Write, test, and debug your application on your desktop and deploy them on multiple platforms. Gain a clear understanding of the physi...
Clasificación: | Libro Electrónico |
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Autores principales: | Di Giuseppe, Sebastián (Autor), Krühlmann, Andreas (Autor), Rijnswou, Elmar van (Autor) |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Birmingham, UK :
Packt Publishing,
2016.
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Colección: | Community experience distilled.
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Temas: | |
Acceso en línea: | Texto completo Texto completo |
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