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Knowledge games : how playing games can solve problems, create insight, and make change /

Imagine if new knowledge and insights came not just from research centers, think tanks, and universities but also from games, of all things. Video games have been viewed as causing social problems, but what if they actually helped solve them? This question drives Karen Schrier's Knowledge Games...

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Détails bibliographiques
Cote:Libro Electrónico
Auteur principal: Schrier, Karen (Karen L.)
Format: Électronique eBook
Langue:Inglés
Publié: Baltimore : Johns Hopkins University Press, [2016]
Collection:Tech.edu.
Sujets:
Accès en ligne:Texto completo
Table des matières:
  • Acknowledgments
  • Introduction
  • Part I: What are Knowledge Games?
  • 1. Contribution
  • 2. Design
  • Part II: Why Knowledge Games?
  • 3. Problem Solving
  • 4. Motivation
  • 5. Social Interaction
  • Part III: Perspectives, Potentials, and Pitfalls
  • 6. Amateurs
  • 7. Participation
  • 8. Data
  • 9. Knowledge
  • Appendix A. Categories and Examples
  • Appendix B. Design Principles, Recommendations, Considerations, and Implications
  • Appendix C. Guiding Questions
  • Notes
  • Index
  • A
  • B
  • C
  • D
  • E
  • F
  • G
  • H
  • I
  • J
  • K
  • L
  • M
  • N
  • O
  • P
  • Q
  • R
  • S
  • T
  • U
  • V
  • W
  • Y
  • Z.