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00000cam a2200000 i 4500 |
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EBSCO_ocn947837518 |
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20231017213018.0 |
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151009s2016 nyua ob 001 0 eng |
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|a 2020678187
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|a DLC
|b eng
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|d EBLCP
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|d OCLCO
|d OCLCA
|d OCLCO
|d OCLCQ
|d OCLCO
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|a 960711672
|a 978802569
|a 1047774356
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|a 9781634840286
|q ebook
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|z 9781634840279
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|z (OCoLC)1047774356
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|a R859.7.C65
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|a WB 460
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|a HEA
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|2 bisacsh
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|a MED
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|a 610.285
|2 23
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|a UAMI
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|a Recent advances on using virtual reality technologies for rehabilitation /
|c Paul M. Sharkey and Joav Merrick, editors.
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|a New York :
|b Nova Publishers,
|c [2016]
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|a 1 online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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347 |
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|a data file
|2 rda
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490 |
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|a Disability studies
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504 |
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|a Includes bibliographical references and index.
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|a RECENT ADVANCES ON USING VIRTUAL REALITY TECHNOLOGIES FOR REHABILITATION ; RECENT ADVANCES ON USING VIRTUAL REALITY TECHNOLOGIES FOR REHABILITATION ; Library of Congress Cataloging-in-Publication Data; CONTENTS ; INTRODUCTION ; Chapter 1 RECENT ADVANCES IN THE USE OF VIRTUAL REALITY TECHNOLOGIES FOR REHABILITATION ; Abstract; SECTION ONE: TECHNOLOGY AND REHABILITATION ; Chapter 2 A PARTICIPATORY DESIGN FRAMEWORK FOR THE GAMIFICATION OF REHABILITATION SYSTEMS ; Abstract; Introduction; GAMER framework; PACT gamification framework; Conclusion; References
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|a Chapter 3 CONDUCTING FOCUS GROUPS IN SECOND LIFE® ON HEALTH-RELATED TOPICSAbstract; Introduction; Methods; Focus groups in virtual worlds; Focus group facilitator selection and training; Virtual world focus group procedures; Results; Dealing with generic issues specific to virtual worlds (Second Life); Novel features of virtual world functioning; Advantages of conducting focus groups in virtual worlds; Disadvantages of conducting focus groups in virtual worlds; Discussion; Acknowledgment; References; Chapter 4 SELF-MANAGEMENT INTERVENTION FOR AMPUTEES IN A VIRTUAL WORLD ENVIRONMENT
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|a AbstractIntroduction; Methods; Subjects; Analysis; Results; Discussion; Acknowledgments; References; Chapter 5 EVIDENCE-BASED FACIAL DESIGN OF AN INTERACTIVE VIRTUAL ADVOCATE ; Abstract; Introduction; Avatar characteristics: requirements and evidence; Facial characteristics; Voice; Interaction and ongoing development; Acknowledgments; References; Chapter 6 REFLECTIONS AND EARLY EVIDENCE OF THE IMPORTANCE OF PRESENCE FOR THREE TYPES OF FEEDBACK IN VIRTUAL MOTOR REHABILITATION ; Abstract; Introduction; Dimensions of presence; Motor rehabilitation after stroke
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|a Influencing the experience of presence with virtual feedbackMovement representation and spatial presence; Performance information and involvement; Context information and realness; Example of practical application; Discussion; Acknowledgment; References; Chapter 7 CHALLENGES IN DEVELOPING NEW TECHNOLOGIES FOR SPECIAL NEEDS EDUCATION: A FORCE-FIELD ANALYSIS ; Abstract; Introduction; Driving forces of collaborative technologies; Use of a strong theoretical model to inform design of learning tasks; User involvement in the design process; Personalisation of educational technology
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|a Restraining forces of collaborative technologiesNeed for on-site instruction and support in technology usage; False expectations and misunderstandings during the design process; Insufficient evidence-based practice; Recommendations; Acknowledgments; References; Chapter 8 VIDEO-BASED QUANTIFICATION OF PATIENT'S COMPLIANCE DURING POST-STROKE VIRTUAL REALITY REHABILITATION ; Abstract; Introduction; Methods; Experimental results; Conclusion; Acknowledgments; References; Chapter 9 PUTTING IMMERSIVE THERAPIES INTO PRAXIS: TOWARDS HOLISTIC WELLBEING MULTISENSORY MEDITATION ENVIRONMENTS
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|a Access restricted to Ryerson students, faculty and staff.
|5 CaOTR
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590 |
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|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
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650 |
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0 |
|a Virtual reality in medicine.
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650 |
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|a Virtual reality therapy.
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650 |
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|a Physical therapy.
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650 |
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2 |
|a Computer Simulation
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650 |
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2 |
|a Physical Therapy Modalities
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650 |
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2 |
|a Movement Disorders
|x rehabilitation
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650 |
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2 |
|a Psychomotor Disorders
|x rehabilitation
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6 |
|a Réalité virtuelle en médecine.
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650 |
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|a Thérapie virtuelle.
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650 |
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|a Simulation par ordinateur.
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650 |
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|a Physiothérapie.
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650 |
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|a simulation.
|2 aat
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|a HEALTH & FITNESS / Diseases / General
|2 bisacsh
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650 |
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|a MEDICAL / Clinical Medicine
|2 bisacsh
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|a MEDICAL / Diseases
|2 bisacsh
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650 |
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|a MEDICAL / Evidence-Based Medicine
|2 bisacsh
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|a MEDICAL / Internal Medicine
|2 bisacsh
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|a Virtual reality in medicine
|2 fast
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|a People with disabilities
|x Rehabilitation
|2 fast
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|a Rehabilitation technology
|2 fast
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650 |
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|a Virtual reality therapy
|2 fast
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700 |
1 |
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|a Sharkey, Paul,
|d 1962-
|e editor.
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700 |
1 |
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|a Merrick, Joav,
|d 1950-
|e editor.
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776 |
0 |
8 |
|i Print version:
|t Recent advances on using virtual reality technologies for rehabilitation
|d New York : Nova Publishers, [2016]
|z 9781634840279 (hardcover)
|w (DLC) 2015954511
|
830 |
|
0 |
|a Disability studies (Nova Science Publishers)
|
856 |
4 |
0 |
|u https://ebsco.uam.elogim.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1226063
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|n EBL4586527
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994 |
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|a 92
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