MARC

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003 OCoLC
005 20231017213018.0
006 m o d
007 cr |||||||||||
008 151009s2016 nyua ob 001 0 eng
010 |a  2020678187 
040 |a DLC  |b eng  |e rda  |c DLC  |d N$T  |d EBLCP  |d YDX  |d AGLDB  |d SNK  |d DKU  |d AUW  |d IGB  |d D6H  |d OCLCF  |d VTS  |d RRP  |d G3B  |d S8J  |d S9I  |d STF  |d OCLCO  |d OCL  |d OCLCO  |d OCLCA  |d OCLCO  |d OCLCQ  |d OCLCO 
019 |a 960711672  |a 978802569  |a 1047774356 
020 |a 9781634840286  |q ebook 
020 |a 1634840283 
020 |z 1634840275  |q hardcover 
020 |z 9781634840279  |q hardcover 
029 1 |a AU@  |b 000062420050 
035 |a (OCoLC)947837518  |z (OCoLC)960711672  |z (OCoLC)978802569  |z (OCoLC)1047774356 
050 0 0 |a R859.7.C65 
060 4 |a WB 460 
072 7 |a HEA  |x 039000  |2 bisacsh 
072 7 |a MED  |x 014000  |2 bisacsh 
072 7 |a MED  |x 022000  |2 bisacsh 
072 7 |a MED  |x 112000  |2 bisacsh 
072 7 |a MED  |x 045000  |2 bisacsh 
082 0 0 |a 610.285  |2 23 
049 |a UAMI 
245 0 0 |a Recent advances on using virtual reality technologies for rehabilitation /  |c Paul M. Sharkey and Joav Merrick, editors. 
264 1 |a New York :  |b Nova Publishers,  |c [2016] 
300 |a 1 online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a data file  |2 rda 
490 1 |a Disability studies 
504 |a Includes bibliographical references and index. 
505 0 |a RECENT ADVANCES ON USING VIRTUAL REALITY TECHNOLOGIES FOR REHABILITATION ; RECENT ADVANCES ON USING VIRTUAL REALITY TECHNOLOGIES FOR REHABILITATION ; Library of Congress Cataloging-in-Publication Data; CONTENTS ; INTRODUCTION ; Chapter 1 RECENT ADVANCES IN THE USE OF VIRTUAL REALITY TECHNOLOGIES FOR REHABILITATION ; Abstract; SECTION ONE: TECHNOLOGY AND REHABILITATION ; Chapter 2 A PARTICIPATORY DESIGN FRAMEWORK FOR THE GAMIFICATION OF REHABILITATION SYSTEMS ; Abstract; Introduction; GAMER framework; PACT gamification framework; Conclusion; References 
505 8 |a Chapter 3 CONDUCTING FOCUS GROUPS IN SECOND LIFE® ON HEALTH-RELATED TOPICSAbstract; Introduction; Methods; Focus groups in virtual worlds; Focus group facilitator selection and training; Virtual world focus group procedures; Results; Dealing with generic issues specific to virtual worlds (Second Life); Novel features of virtual world functioning; Advantages of conducting focus groups in virtual worlds; Disadvantages of conducting focus groups in virtual worlds; Discussion; Acknowledgment; References; Chapter 4 SELF-MANAGEMENT INTERVENTION FOR AMPUTEES IN A VIRTUAL WORLD ENVIRONMENT 
505 8 |a AbstractIntroduction; Methods; Subjects; Analysis; Results; Discussion; Acknowledgments; References; Chapter 5 EVIDENCE-BASED FACIAL DESIGN OF AN INTERACTIVE VIRTUAL ADVOCATE ; Abstract; Introduction; Avatar characteristics: requirements and evidence; Facial characteristics; Voice; Interaction and ongoing development; Acknowledgments; References; Chapter 6 REFLECTIONS AND EARLY EVIDENCE OF THE IMPORTANCE OF PRESENCE FOR THREE TYPES OF FEEDBACK IN VIRTUAL MOTOR REHABILITATION ; Abstract; Introduction; Dimensions of presence; Motor rehabilitation after stroke 
505 8 |a Influencing the experience of presence with virtual feedbackMovement representation and spatial presence; Performance information and involvement; Context information and realness; Example of practical application; Discussion; Acknowledgment; References; Chapter 7 CHALLENGES IN DEVELOPING NEW TECHNOLOGIES FOR SPECIAL NEEDS EDUCATION: A FORCE-FIELD ANALYSIS ; Abstract; Introduction; Driving forces of collaborative technologies; Use of a strong theoretical model to inform design of learning tasks; User involvement in the design process; Personalisation of educational technology 
505 8 |a Restraining forces of collaborative technologiesNeed for on-site instruction and support in technology usage; False expectations and misunderstandings during the design process; Insufficient evidence-based practice; Recommendations; Acknowledgments; References; Chapter 8 VIDEO-BASED QUANTIFICATION OF PATIENT'S COMPLIANCE DURING POST-STROKE VIRTUAL REALITY REHABILITATION ; Abstract; Introduction; Methods; Experimental results; Conclusion; Acknowledgments; References; Chapter 9 PUTTING IMMERSIVE THERAPIES INTO PRAXIS: TOWARDS HOLISTIC WELLBEING MULTISENSORY MEDITATION ENVIRONMENTS 
506 |a Access restricted to Ryerson students, faculty and staff.  |5 CaOTR 
590 |a eBooks on EBSCOhost  |b EBSCO eBook Subscription Academic Collection - Worldwide 
650 0 |a Virtual reality in medicine. 
650 0 |a Virtual reality therapy. 
650 0 |a Physical therapy. 
650 2 |a Computer Simulation 
650 2 |a Physical Therapy Modalities 
650 2 |a Movement Disorders  |x rehabilitation 
650 2 |a Psychomotor Disorders  |x rehabilitation 
650 6 |a Réalité virtuelle en médecine. 
650 6 |a Thérapie virtuelle. 
650 6 |a Simulation par ordinateur. 
650 6 |a Physiothérapie. 
650 7 |a simulation.  |2 aat 
650 7 |a HEALTH & FITNESS / Diseases / General  |2 bisacsh 
650 7 |a MEDICAL / Clinical Medicine  |2 bisacsh 
650 7 |a MEDICAL / Diseases  |2 bisacsh 
650 7 |a MEDICAL / Evidence-Based Medicine  |2 bisacsh 
650 7 |a MEDICAL / Internal Medicine  |2 bisacsh 
650 7 |a Virtual reality in medicine  |2 fast 
650 7 |a People with disabilities  |x Rehabilitation  |2 fast 
650 7 |a Rehabilitation technology  |2 fast 
650 7 |a Virtual reality therapy  |2 fast 
700 1 |a Sharkey, Paul,  |d 1962-  |e editor. 
700 1 |a Merrick, Joav,  |d 1950-  |e editor. 
776 0 8 |i Print version:  |t Recent advances on using virtual reality technologies for rehabilitation  |d New York : Nova Publishers, [2016]  |z 9781634840279 (hardcover)  |w (DLC) 2015954511 
830 0 |a Disability studies (Nova Science Publishers) 
856 4 0 |u https://ebsco.uam.elogim.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1226063  |z Texto completo 
938 |a YBP Library Services  |b YANK  |n 12652377 
938 |a EBSCOhost  |b EBSC  |n 1226063 
938 |a ProQuest Ebook Central  |b EBLB  |n EBL4586527 
994 |a 92  |b IZTAP