Blender 3D incredible machines.
Design, model, and texture complex mechanical objects in BlenderAbout This Book Develop realistic and awesome machines for your 3D projects and animation films Gain the ability to look at a piece of machinery in real life and then recreate it in Blender Develop a comprehensive skill set covering key...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Birmingham, UK :
Packt Publishing,
2016.
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Temas: | |
Acceso en línea: | Texto completo Texto completo |
Tabla de Contenidos:
- Intro
- Credits
- About the Author
- About the Reviewer
- www.PacktPub.com
- Table of Contents
- Preface
- Sci-Fi Pistol
- Creating the Basic Shapes
- A project overview
- Creating the barrel
- Modeling a handgrip and other pieces
- Summary
- Sci-Fi Pistol
- Adding Details
- Finishing the handgrip
- Cutting shapes into our gun
- Circles, angles, and edge splits
- Adding final details
- General workflow for detailing
- Summary
- Texturing and Rendering Your Sci-Fi Pistol
- Preparing our scene
- Enabling GPU rendering
- Adding materials and textures
- Summary
- Spacecraft
- Creating the Basic Shapes
- Shaping the body
- Creating the accessories
- Summary
- Spacecraft
- Adding Details
- Refining our ship
- Adding detail with pipes
- Finishing our main objects
- Do it yourself
- completing the body
- Building the landing gear
- Adding the cockpit
- Creating small details
- Working with Path objects
- Finishing touches
- Summary
- Spacecraft
- Materials, Textures, and Rendering
- Preparing the model and scene
- Creating materials
- Adding decals with UV maps
- Other possibilities
- Summary
- Modeling Your Freestyle Robot
- Modeling for Freestyle
- Blocking out your robot
- Creating the body with Subdivision Surfacing
- Finishing the robot
- Summary
- Robot
- Freestyle Rendering
- Preparing the scene
- Marking Freestyle edges
- Creating materials
- Rendering and material options
- Summary
- Low-Poly Racer
- Building the Mesh
- Building for external applications
- Starting the truck model
- Manifold versus non-manifold meshes
- Adding details
- Summary
- Low-Poly Racer
- Materials and Textures
- Texturing workflow
- Adding materials
- Unwrapping and baking
- Adding detail in an Image Editor
- Checking the Texture Map
- Summary
- Index
- All About Packt.