Cargando…

Learning Unity Android game development : learn to create stunning Android games using Unity /

If you are an Android developer who wants to learn how to build games with Unity for the Android platform, then this book is ideal for you. Some prior knowledge of C# and JavaScript would be helpful.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Finnegan, Thomas (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham, UK : Packt Publishing, 2015.
Edición:Fourth edition.
Colección:Community experience distilled.
Temas:
Acceso en línea:Texto completo

MARC

LEADER 00000cam a2200000 i 4500
001 EBSCO_ocn910639602
003 OCoLC
005 20231017213018.0
006 m o d
007 cr unu||||||||
008 150603s2015 enka o 001 0 eng d
040 |a UMI  |b eng  |e rda  |e pn  |c UMI  |d IDEBK  |d EBLCP  |d DEBSZ  |d YDXCP  |d DEBBG  |d N$T  |d E7B  |d COO  |d OCLCF  |d IDB  |d OCLCQ  |d MERUC  |d CEF  |d OCLCQ  |d CNNOR  |d DKC  |d AU@  |d OCLCO  |d OCLCQ  |d RDF  |d OCLCQ  |d AJS  |d OCLCQ  |d OCLCO  |d OCLCQ  |d OCLCA  |d OCL  |d OCLCA  |d QGK  |d OCLCO  |d OCLCA 
019 |a 908632986  |a 909896439  |a 909972405  |a 1259090839 
020 |a 9781784395223  |q (electronic bk.) 
020 |a 1784395226  |q (electronic bk.) 
020 |a 1784394696 
020 |a 9781784394691 
020 |z 9781784394691 
029 1 |a CHNEW  |b 000891400 
029 1 |a CHVBK  |b 374534187 
029 1 |a DEBBG  |b BV042683638 
029 1 |a DEBBG  |b BV043620302 
029 1 |a DEBSZ  |b 433558016 
029 1 |a DEBSZ  |b 44658844X 
029 1 |a GBVCP  |b 83587611X 
035 |a (OCoLC)910639602  |z (OCoLC)908632986  |z (OCoLC)909896439  |z (OCoLC)909972405  |z (OCoLC)1259090839 
037 |a CL0500000599  |b Safari Books Online 
050 4 |a TK5105.8885.W66 
072 7 |a COM  |x 012040  |2 bisacsh 
082 0 4 |a 005.1  |2 23 
049 |a UAMI 
100 1 |a Finnegan, Thomas,  |e author. 
245 1 0 |a Learning Unity Android game development :  |b learn to create stunning Android games using Unity /  |c Thomas Finnegan. 
246 3 0 |a Learn to create stunning Android games using Unity 
250 |a Fourth edition. 
264 1 |a Birmingham, UK :  |b Packt Publishing,  |c 2015. 
300 |a 1 online resource (1 volume) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a Community experience distilled 
588 0 |a Online resource; title from cover (Safari, viewed May 26, 2015). 
500 |a Includes index. 
505 0 |a Cover; Copyright; Credits; About the Author; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Saying Hello to Unity and Android; Understanding what makes Unity great; Unity -- the best among the rest; Understanding what makes Android great; Understanding how Unity and Android work together; Differences between the Pro and Basic versions of Unity; An overview of license comparison ; NavMeshes, pathfinding, and crowd simulation; LOD support; The audio filter; Video playback and streaming; Fully-fledged streaming with asset bundles; The 100,000 dollar turnover 
505 8 |a Mecanim -- IK RigsMecanim -- sync layers and additional curves; The custom splash screen; Real-time spot/point and soft shadows; HDR and tone mapping; Light probes; Lightmapping with global illumination and area lights; Static batching; Render-to-texture effects; Fullscreen post-processing effects; Occlusion culling; Deferred rendering; Stencil buffer access; GPU skinning; Navmesh -- dynamic obstacles and priority; Native code plugins' support; Profiler and GPU profiling; Script access to the asset pipeline; Dark skin; Setting up the development environment; Installing the JDK 
505 8 |a Installing the Android SDKInstalling Unity 3D; The optional code editor; Connecting to a device; A simple device connection; Unity Remote; Building a simple application; Hello World; Summary; Chapter 2: Looking Good -- The Graphical Interface; Creating a Tic-tac-toe game; The game board; Creating the board; Game squares; Controlling the game; Messing with fonts; Rotating devices; Menus and victory; Setting up the elements; Adding the code; Putting them together; A better way to build for a device; Summary; Chapter 3: The Backbone of Any Game -- Meshes, Materials, and Animations; Setting up 
505 8 |a Importing the meshesTank import settings; Meshes; Normals & Tangents; Materials; The Revert and Apply buttons; Setting up the tank; The tank; Keeping score; Repeat buttons; Controlling the chassis; Controlling the turret; Putting the pieces together; Creating materials; The city; Main Maps; Secondary Maps; Moving treads; Animations in Unity; The target's animations; State machines to control animations in Unity; Target state machine; Scripting the target; Creating the prefab; Ray tracing to shooting; Summary; Chapter 4: Setting the Stage -- Camera Effects and Lighting; Camera effects 
505 8 |a Skyboxes and distance fogTarget indicator; Creating the pointer; Controlling the indicator; Working with a second camera; Turbo boost; Lights; Adding more lights; Lightmaps; Cookies; Blob shadows; Summary; Chapter 5: Getting Around -- Pathfinding and AI; Understanding AI and pathfinding; The NavMesh; The NavMeshAgent component; Making the enemy chase the player; Revealing the player's location; Chasing the player; Being attacked by the enemy; Attacking the enemy; Spawning enemy tanks; Summary; Chapter 6: Specialities of the Mobile Device -- Touch and Tilt; Setting up the development environment 
520 |a If you are an Android developer who wants to learn how to build games with Unity for the Android platform, then this book is ideal for you. Some prior knowledge of C# and JavaScript would be helpful. 
546 |a English. 
590 |a eBooks on EBSCOhost  |b EBSCO eBook Subscription Academic Collection - Worldwide 
630 0 0 |a Unity (Electronic resource) 
630 0 7 |a Unity (Electronic resource)  |2 fast 
650 0 |a Video games  |x Programming. 
650 0 |a Video games  |x Design. 
650 6 |a Jeux vidéo  |x Programmation. 
650 6 |a Jeux vidéo  |x Conception. 
650 7 |a COMPUTERS  |x Programming  |x Games.  |2 bisacsh 
650 7 |a Computer games  |x Design  |2 fast 
650 7 |a Video games  |x Programming  |2 fast 
776 0 8 |i Print version:  |a Finnegan, Thomas.  |t Learning unity Android game development : learn to create stunning Android games using Unity.  |d Birmingham, [England] : Packt Publishing, ©2015  |h xii, 315 pages  |k Community experience distilled.  |z 9781784394691 
830 0 |a Community experience distilled. 
856 4 0 |u https://ebsco.uam.elogim.com/login.aspx?direct=true&scope=site&db=nlebk&AN=986369  |z Texto completo 
938 |a ebrary  |b EBRY  |n ebr11050788 
938 |a EBSCOhost  |b EBSC  |n 986369 
938 |a ProQuest MyiLibrary Digital eBook Collection  |b IDEB  |n cis31515040 
938 |a YBP Library Services  |b YANK  |n 12407219 
994 |a 92  |b IZTAP