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150603s2015 enka o 001 0 eng d |
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|b Safari Books Online
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|a TK5105.8885.W66
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|x 012040
|2 bisacsh
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|a 005.1
|2 23
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|a UAMI
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100 |
1 |
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|a Finnegan, Thomas,
|e author.
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245 |
1 |
0 |
|a Learning Unity Android game development :
|b learn to create stunning Android games using Unity /
|c Thomas Finnegan.
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246 |
3 |
0 |
|a Learn to create stunning Android games using Unity
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250 |
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|a Fourth edition.
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264 |
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1 |
|a Birmingham, UK :
|b Packt Publishing,
|c 2015.
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300 |
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|a 1 online resource (1 volume) :
|b illustrations
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336 |
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|a text
|b txt
|2 rdacontent
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337 |
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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490 |
1 |
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|a Community experience distilled
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588 |
0 |
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|a Online resource; title from cover (Safari, viewed May 26, 2015).
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500 |
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|a Includes index.
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|a Cover; Copyright; Credits; About the Author; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Saying Hello to Unity and Android; Understanding what makes Unity great; Unity -- the best among the rest; Understanding what makes Android great; Understanding how Unity and Android work together; Differences between the Pro and Basic versions of Unity; An overview of license comparison ; NavMeshes, pathfinding, and crowd simulation; LOD support; The audio filter; Video playback and streaming; Fully-fledged streaming with asset bundles; The 100,000 dollar turnover
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505 |
8 |
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|a Mecanim -- IK RigsMecanim -- sync layers and additional curves; The custom splash screen; Real-time spot/point and soft shadows; HDR and tone mapping; Light probes; Lightmapping with global illumination and area lights; Static batching; Render-to-texture effects; Fullscreen post-processing effects; Occlusion culling; Deferred rendering; Stencil buffer access; GPU skinning; Navmesh -- dynamic obstacles and priority; Native code plugins' support; Profiler and GPU profiling; Script access to the asset pipeline; Dark skin; Setting up the development environment; Installing the JDK
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505 |
8 |
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|a Installing the Android SDKInstalling Unity 3D; The optional code editor; Connecting to a device; A simple device connection; Unity Remote; Building a simple application; Hello World; Summary; Chapter 2: Looking Good -- The Graphical Interface; Creating a Tic-tac-toe game; The game board; Creating the board; Game squares; Controlling the game; Messing with fonts; Rotating devices; Menus and victory; Setting up the elements; Adding the code; Putting them together; A better way to build for a device; Summary; Chapter 3: The Backbone of Any Game -- Meshes, Materials, and Animations; Setting up
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505 |
8 |
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|a Importing the meshesTank import settings; Meshes; Normals & Tangents; Materials; The Revert and Apply buttons; Setting up the tank; The tank; Keeping score; Repeat buttons; Controlling the chassis; Controlling the turret; Putting the pieces together; Creating materials; The city; Main Maps; Secondary Maps; Moving treads; Animations in Unity; The target's animations; State machines to control animations in Unity; Target state machine; Scripting the target; Creating the prefab; Ray tracing to shooting; Summary; Chapter 4: Setting the Stage -- Camera Effects and Lighting; Camera effects
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505 |
8 |
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|a Skyboxes and distance fogTarget indicator; Creating the pointer; Controlling the indicator; Working with a second camera; Turbo boost; Lights; Adding more lights; Lightmaps; Cookies; Blob shadows; Summary; Chapter 5: Getting Around -- Pathfinding and AI; Understanding AI and pathfinding; The NavMesh; The NavMeshAgent component; Making the enemy chase the player; Revealing the player's location; Chasing the player; Being attacked by the enemy; Attacking the enemy; Spawning enemy tanks; Summary; Chapter 6: Specialities of the Mobile Device -- Touch and Tilt; Setting up the development environment
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520 |
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|a If you are an Android developer who wants to learn how to build games with Unity for the Android platform, then this book is ideal for you. Some prior knowledge of C# and JavaScript would be helpful.
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546 |
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|a English.
|
590 |
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|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
|
630 |
0 |
0 |
|a Unity (Electronic resource)
|
630 |
0 |
7 |
|a Unity (Electronic resource)
|2 fast
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650 |
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0 |
|a Video games
|x Programming.
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650 |
|
0 |
|a Video games
|x Design.
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650 |
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6 |
|a Jeux vidéo
|x Programmation.
|
650 |
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6 |
|a Jeux vidéo
|x Conception.
|
650 |
|
7 |
|a COMPUTERS
|x Programming
|x Games.
|2 bisacsh
|
650 |
|
7 |
|a Computer games
|x Design
|2 fast
|
650 |
|
7 |
|a Video games
|x Programming
|2 fast
|
776 |
0 |
8 |
|i Print version:
|a Finnegan, Thomas.
|t Learning unity Android game development : learn to create stunning Android games using Unity.
|d Birmingham, [England] : Packt Publishing, ©2015
|h xii, 315 pages
|k Community experience distilled.
|z 9781784394691
|
830 |
|
0 |
|a Community experience distilled.
|
856 |
4 |
0 |
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|z Texto completo
|
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|a EBSCOhost
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|a ProQuest MyiLibrary Digital eBook Collection
|b IDEB
|n cis31515040
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|a YBP Library Services
|b YANK
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