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|a CL0500000541
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|a T385
|b .C373 2014eb
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|a 006.6869
|2 23
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|a UAMI
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|a Cardoso, Ciro,
|e author.
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1 |
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|a Mastering Lumion 3D :
|b master the art of creating real-time 3D architectural visualizations using Lumion 3D /
|c Ciro Cardoso.
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264 |
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1 |
|a Birmingham, England :
|b Packt Publishing,
|c 2014.
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264 |
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4 |
|c ©2014
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300 |
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|a 1 online resource (286 pages) :
|b color illustrations
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336 |
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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490 |
1 |
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|a Community Experience Distilled
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500 |
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|a Includes index.
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588 |
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|a Online resource; title from PDF title page (ebrary, viewed January 14, 2015).
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520 |
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|a Annotation
|b This book is designed for all levels of Lumion users; from beginner to advanced, you will find useful insights and professional techniques to improve and develop your skills in order to fully control and master Lumion.
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|a Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Ready for Lumion 3D; Starting to work with Lumion; A quick overview; Camera navigation in Lumion; Controlling 3D models; Handling the 3D models using Lumion; Importing an external 3D model; Using Lumion's 3D models; Hotkeys to control the 3D models; Saving in Lumion; The Settings menu -- how to use it; Modeling for Lumion; Modeling for visualization; Improving the scene by adding detail; Beveling edges; Using additional models; Importance of materials
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|a Materials affecting the geometry in LumionExporting the 3D model; Using the COLLADA file format; Exporting animations; Common problems and solutions; I cannot see my 3D model; Solution; I still cannot see my 3D model; Solution; Missing faces; Solution; Summary; Chapter 2: Creating a Project in Lumion; Creating a scene in Lumion; Using the nine scenes; Saving the scene; How the save system works; Autosave -- the life saver; Importing a proxy or a low geometry 3D model; Sculpting the terrain; Lumion's sculpting tools; Shaping the terrain with the Height submenu; Sculpting techniques
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|a Working with the Terrain submenuUsing terrain or height maps; Creating a height map; Creating height maps for real locations; Modeling a 3D terrain; The Landscape material; Workflow optimization (best practices); Configuring Editor Quality; Using Lumion's layers; Why use layers?; Where is the Layers menu?; How layers work in Lumion; Summary; Chapter 3: Importing 3D Models; The importance of planning; Checking Lumion's content; Importing 3D models; External 3D model; Adding Lumion's objects to the scene; Placing the 3D models; Rearranging 3D models; Using Lumion's tools
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|a Making good use of hotkeysPlacing any 3D model accurately; Updating a 3D model with new geometry; Replacing 3D models; Common problems (troubleshooting); Locking a 3D model; Summary; Chapter 4: Applying and Creating Materials; Material or texture; A quick overview of Lumion's materials; Working with materials; Assigning materials to a 3D model; Naming materials; Removing a material; Modifying and tweaking Lumion's materials; The Scale and texture positions; Reflection, glossiness, and more; Fresnel; Controlling the Reflection Sharpness; Saturation; Emissiveness
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|a An extra touch with the custom materialsWorking with the Glass material; Hiding geometry with the Invisible material; Creating swimming pools and other water surfaces; Advantages of using Lumion's materials; Using imported materials in Lumion; Transforming images into textures; Creating seamless textures; Using UVs in Lumion; Controlling the reflection with an alpha channel; Clipping a surface with an alpha channel; The Glass special feature; Creating materials in Lumion; The Standard material; The mysterious Advanced Options menu; Creating a normal map; Organizing materials
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546 |
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|a English.
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590 |
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|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
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650 |
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0 |
|a Computer graphics.
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650 |
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|a Computer animation.
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650 |
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|a Architecture
|x Computer programs.
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650 |
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2 |
|a Computer Graphics
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650 |
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|a Infographie.
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650 |
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|a Animation par ordinateur.
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650 |
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|a Architecture
|x Logiciels.
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650 |
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|a computer graphics.
|2 aat
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|a computer animation.
|2 aat
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|a COMPUTERS
|x General.
|2 bisacsh
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650 |
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|a Architecture
|x Computer programs.
|2 fast
|0 (OCoLC)fst00813372
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|a Computer animation.
|2 fast
|0 (OCoLC)fst00872015
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650 |
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|a Computer graphics.
|2 fast
|0 (OCoLC)fst00872119
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776 |
0 |
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|i Print version:
|a Cardoso, Ciro.
|t Mastering Lumion 3D : master the art of creating real-time 3D architectural visualizations using Lumion 3D.
|d Birmingham, England : Packt Publishing, ©2014
|h vii, 265 pages
|k Community experience distilled.
|z 9781783552030
|
830 |
|
0 |
|a Community experience distilled.
|
856 |
4 |
0 |
|u https://ebsco.uam.elogim.com/login.aspx?direct=true&scope=site&db=nlebk&AN=934159
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