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Learning Unity 2D game development by example : create your own line of successful 2D games with Unity! /

Chapter 4: Code Control; Overview; Why do we need code?; Programming languages; Levels of programming languages; Machine language; Assembly language; High-level languages; Scripting languages; UnityScript versus C# versus Boo; Code fundamentals; Data types; Operators; Functions; Conditional statemen...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Pereira, Venita (Autor)
Otros Autores: Woollhouse, Kerrie (Diseñador de portada)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham, England : Packt Publishing, 2014.
Colección:Community experience distilled.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • 1. Getting to know unity
  • 2. Setting the scene
  • 3. Add some character
  • 4. Code control
  • 5. What's your input?
  • 6. Game #1: roguelike
  • 7. Game #2: classic arcade
  • 8. Game #3: endless runner
  • 9. Game #4: physics fun
  • 10. Are you ready?