Learning Unity 2D game development by example : create your own line of successful 2D games with Unity! /
Chapter 4: Code Control; Overview; Why do we need code?; Programming languages; Levels of programming languages; Machine language; Assembly language; High-level languages; Scripting languages; UnityScript versus C# versus Boo; Code fundamentals; Data types; Operators; Functions; Conditional statemen...
Call Number: | Libro Electrónico |
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Main Author: | |
Other Authors: | |
Format: | Electronic eBook |
Language: | Inglés |
Published: |
Birmingham, England :
Packt Publishing,
2014.
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Series: | Community experience distilled.
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Subjects: | |
Online Access: | Texto completo |
Table of Contents:
- 1. Getting to know unity
- 2. Setting the scene
- 3. Add some character
- 4. Code control
- 5. What's your input?
- 6. Game #1: roguelike
- 7. Game #2: classic arcade
- 8. Game #3: endless runner
- 9. Game #4: physics fun
- 10. Are you ready?