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Learning Unity 2D game development by example : create your own line of successful 2D games with Unity! /

Chapter 4: Code Control; Overview; Why do we need code?; Programming languages; Levels of programming languages; Machine language; Assembly language; High-level languages; Scripting languages; UnityScript versus C# versus Boo; Code fundamentals; Data types; Operators; Functions; Conditional statemen...

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Détails bibliographiques
Cote:Libro Electrónico
Auteur principal: Pereira, Venita (Auteur)
Autres auteurs: Woollhouse, Kerrie (Concepteur de pages couvertures)
Format: Électronique eBook
Langue:Inglés
Publié: Birmingham, England : Packt Publishing, 2014.
Collection:Community experience distilled.
Sujets:
Accès en ligne:Texto completo