Learning Unity 2D game development by example : create your own line of successful 2D games with Unity! /
Chapter 4: Code Control; Overview; Why do we need code?; Programming languages; Levels of programming languages; Machine language; Assembly language; High-level languages; Scripting languages; UnityScript versus C# versus Boo; Code fundamentals; Data types; Operators; Functions; Conditional statemen...
Cote: | Libro Electrónico |
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Auteur principal: | |
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Format: | Électronique eBook |
Langue: | Inglés |
Publié: |
Birmingham, England :
Packt Publishing,
2014.
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Collection: | Community experience distilled.
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Sujets: | |
Accès en ligne: | Texto completo |