Frühe Neuzeit im Videospiel : geschichtswissenschaftliche Perspektiven /
"History" has become an important source of material for video games, yet despite its importance for the popular presentation of historical content, it has met with limited success. Although many games, even bestsellers, deal with the early modern era, the historiographical perspective is...
Clasificación: | Libro Electrónico |
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Otros Autores: | , |
Formato: | Electrónico eBook |
Idioma: | Alemán Inglés |
Publicado: |
Bielefeld :
Transcript,
[2014]
|
Colección: | Histoire (Transcript (Firm)) ;
Bd. 50. |
Temas: | |
Acceso en línea: | Texto completo |
MARC
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245 | 0 | 0 | |a Frühe Neuzeit im Videospiel : |b geschichtswissenschaftliche Perspektiven / |c Florian Kerschbaumer, Tobias Winnerling (Hg.). |
264 | 1 | |a Bielefeld : |b Transcript, |c [2014] | |
300 | |a 1 online resource (333 pages) : |b color illustrations | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
490 | 1 | |a Histoire ; |v Band 50 | |
500 | |a 14 German, 2 English contributions. | ||
504 | |a Includes bibliographical references. | ||
505 | 0 | |a Postmoderne Visionen des Vor-Modernen : des 19. Jahrhunderts geisterhaftes Echo / Florian Kerschbaumer, Tobias Winnerling -- Narration und Narrativ : Geschichte erzählen in Videospielen / Angela Schwarz -- Screening the game--Screening the play : zur videografischen Analyse von Videospielen / Simon Maria Hassemer -- Zur Geschichte der Cutscenes : Versuch einer Medienarchäologie kommerzieller Videospiele / Simon Huber --The history beyond the frame : off-screen space in the historical strategy game / Adam Rowan Chapman -- Authentizität als Darstellung interaktiver Simulationsbilder populärer Videospiele mit historischem Setting / Tim Raupach -- The ahistorical in the historical video game / Martin Isaac Weis -- Konfliktsimulationen : counterfactual history oder infotainment? / Malte Stamm -- Modding als Indikator für die kreative und kritische Auseinandersetzung von Fans mit Historienspielen / Lutz Schröder -- Homo homini ludus? : vom Spiel in der Philosophie der Neuzeit zur Philosophie im Videospiel ASSASSIN'S CREED / Sinem Derya Kılıç -- Sid Meier's PIRATES! / Gunnar Sandkühler -- 181 "Dont eat me l'm a mighty pirate" : das Piratenbild in Videospielen / Eugen Pfister -- Der Stadt ihre Spieler : Wahrnehmung und Wirkung historischer Metropolen in der ASSASSIN'S CREED-Reihe / Gernot Hausar -- Spiel im Spiel : über die Geschichte des Spielens in ASSASSIN'S CREED II / Andreas Fischer -- Bauen als Bedingung zum Sieg : Darstellung und Funktion frühneuzeitlicher Architektur und Stadtgefüge in Strategie- und Aufbauspielen / Marc Bonner -- AGE OF EMPIRES III und EUROPA UNIVERSALIS III / Anton Zwischenberger -- Civilization und der Geist des Jahres 1991 / Stefan Donecker. | |
588 | 0 | |a Print version record. | |
520 | |a "History" has become an important source of material for video games, yet despite its importance for the popular presentation of historical content, it has met with limited success. Although many games, even bestsellers, deal with the early modern era, the historiographical perspective is missing, which is not the case for the Middle Ages or modern era. Why are early modern elements in video games taken up? What is this about? How are they processed? This volume fills in the gaps. The contributions are not meant to be an exhaustive treatment of the subject, but rather a guide to new questions and methods of analysis. | ||
590 | |a eBooks on EBSCOhost |b EBSCO eBook Subscription Academic Collection - Worldwide | ||
650 | 0 | |a Video games. | |
650 | 0 | |a Video games |x Social aspects. | |
650 | 0 | |a History, Modern |x Simulation games. | |
650 | 0 | |a History in popular culture. | |
650 | 6 | |a Jeux vidéo. | |
650 | 6 | |a Jeux vidéo |x Aspect social. | |
650 | 6 | |a Histoire moderne et contemporaine |x Jeux de simulation. | |
650 | 6 | |a Histoire dans la culture populaire. | |
650 | 7 | |a video games. |2 aat | |
650 | 7 | |a REFERENCE |x General. |2 bisacsh | |
650 | 7 | |a History in popular culture. |2 fast |0 (OCoLC)fst01903473 | |
650 | 7 | |a Video games. |2 fast |0 (OCoLC)fst01166421 | |
650 | 7 | |a Video games |x Social aspects. |2 fast |0 (OCoLC)fst01166440 | |
650 | 7 | |a Neuzeit |2 gnd | |
650 | 7 | |a Geschichtsdarstellung |2 gnd | |
650 | 7 | |a Geschichtswissenschaft |2 gnd | |
650 | 7 | |a Popularisierung |2 gnd | |
650 | 7 | |a Computerspiel |2 gnd | |
650 | 7 | |a Videospiel |2 gnd | |
700 | 1 | |a Kerschbaumer, Florian, |e editor. | |
700 | 1 | |a Winnerling, Tobias, |e editor. | |
776 | 0 | 8 | |i Print version: |t Frühe Neuzeit im Videospiel |z 9783837625486 |w (OCoLC)880840870 |
830 | 0 | |a Histoire (Transcript (Firm)) ; |v Bd. 50. | |
856 | 4 | 0 | |u https://ebsco.uam.elogim.com/login.aspx?direct=true&scope=site&db=nlebk&AN=821476 |z Texto completo |
938 | |a De Gruyter |b DEGR |n 9783839425480 | ||
938 | |a ProQuest Ebook Central |b EBLB |n EBL1914341 | ||
938 | |a ebrary |b EBRY |n ebr11014496 | ||
938 | |a EBSCOhost |b EBSC |n 821476 | ||
938 | |a YBP Library Services |b YANK |n 11720914 | ||
994 | |a 92 |b IZTAP |