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Early modernity and video games /

We cannot think of modern society without also thinking of video games. And we cannot think of video games without thinking of history either. Games that deal with history are sold in ever-increasing numbers, striving to create increasingly lively images of things past. For the science of history, t...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Winnerling, Tobias (Editor ), Kerschbaumer, Florian (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Newcastle upon Tyne, UK : Cambridge Scholars Publishing, 2014.
Temas:
Acceso en línea:Texto completo
Descripción
Sumario:We cannot think of modern society without also thinking of video games. And we cannot think of video games without thinking of history either. Games that deal with history are sold in ever-increasing numbers, striving to create increasingly lively images of things past. For the science of history, this means that the presentation of historical content in such games has to be questioned, as well as the conceptions of history they embody. How do games create the feeling that they portray a past ...
Descripción Física:1 online resource (xxiii, 241 pages) : illustrations
Bibliografía:Includes bibliographical references (pages 212-236).
ISBN:9781443862349
1443862347
1306906997
9781306906999