Early modernity and video games /
We cannot think of modern society without also thinking of video games. And we cannot think of video games without thinking of history either. Games that deal with history are sold in ever-increasing numbers, striving to create increasingly lively images of things past. For the science of history, t...
Clasificación: | Libro Electrónico |
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Otros Autores: | , |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Newcastle upon Tyne, UK :
Cambridge Scholars Publishing,
2014.
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Temas: | |
Acceso en línea: | Texto completo |
Sumario: | We cannot think of modern society without also thinking of video games. And we cannot think of video games without thinking of history either. Games that deal with history are sold in ever-increasing numbers, striving to create increasingly lively images of things past. For the science of history, this means that the presentation of historical content in such games has to be questioned, as well as the conceptions of history they embody. How do games create the feeling that they portray a past ... |
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Descripción Física: | 1 online resource (xxiii, 241 pages) : illustrations |
Bibliografía: | Includes bibliographical references (pages 212-236). |
ISBN: | 9781443862349 1443862347 1306906997 9781306906999 |