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Foundations of 3D computer graphics /

Bibliographic Details
Call Number:Libro Electrónico
Main Author: Gortler, Steven J. (Steven Jacob), 1966-
Format: Electronic eBook
Language:Inglés
Published: Cambridge, MA : MIT Press, ©2012.
Subjects:
Online Access:Texto completo
Table of Contents:
  • 1. Introduction
  • 2. Linear
  • 3. Affine
  • 4. Respect
  • 5. Frames in graphics
  • 6. Hello world 3D
  • 7. Quaternions (a bit technical)
  • 8. Balls, track and arc
  • 9. Smooth interpolation
  • 10. Projection
  • 11. Depth
  • 12. From vertex to pixel
  • 13. Varying variables (tricky)
  • 14. Materials
  • 15. Texture mapping
  • 16. Sampling
  • 17. Reconstruction
  • 18. Resampling
  • 19. Color
  • 20. What is ray tracing?
  • 21. Light (technical)
  • 22. Geometric modeling, basic intro
  • 23. Animation, not even an introduction
  • appendix A. Hello world 2D
  • appendix B. Affine functions.