Foundations of 3D computer graphics /
Call Number: | Libro Electrónico |
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Main Author: | |
Format: | Electronic eBook |
Language: | Inglés |
Published: |
Cambridge, MA :
MIT Press,
©2012.
|
Subjects: | |
Online Access: | Texto completo |
Table of Contents:
- 1. Introduction
- 2. Linear
- 3. Affine
- 4. Respect
- 5. Frames in graphics
- 6. Hello world 3D
- 7. Quaternions (a bit technical)
- 8. Balls, track and arc
- 9. Smooth interpolation
- 10. Projection
- 11. Depth
- 12. From vertex to pixel
- 13. Varying variables (tricky)
- 14. Materials
- 15. Texture mapping
- 16. Sampling
- 17. Reconstruction
- 18. Resampling
- 19. Color
- 20. What is ray tracing?
- 21. Light (technical)
- 22. Geometric modeling, basic intro
- 23. Animation, not even an introduction
- appendix A. Hello world 2D
- appendix B. Affine functions.