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Mastering UDK Game Development.

Mastering UDK Game Development.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Doran, John P.
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham : Packt Pub., 2013.
Temas:
Acceso en línea:Texto completo

MARC

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100 1 |a Doran, John P. 
245 1 0 |a Mastering UDK Game Development. 
260 |a Birmingham :  |b Packt Pub.,  |c 2013. 
300 |a 1 online resource (433 pages) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
505 0 |a Table of Contents; Mastering UDK Game Development Hotsht; Mastering UDK Game Development Hotsht; Credits; About the Author; Acknowledgement; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Mission Briefing; Why Is It Awesome?; Your Hotshot Objectives; Mission Checklist; Task 1; Prepare for Lift Off; Engage Thrusters; Objective Complete -- Mini Debriefing; Classified Intel; Reader feedback; Customer support. 
505 8 |a Downloading the example codeDownloading the color images of this book; Errata; Piracy; Questions; 1. Advanced Kismet -- Creating a Third-person Platformer; Mission Briefing; Why Is It Awesome?; Your Hotshot Objectives; Mission Checklist; Level and camera creation; Prepare for Lift Off; Engage Thrusters; Objective Complete -- Mini Debriefing; Adding player functionality; Engage Thrusters; Objective Complete -- Mini Debriefing; Classified Intel; Platforms? In a platformer?; Engage Thrusters; Objective Complete -- Mini Debriefing; Collecting collectables; Engage Thrusters. 
505 8 |a Objective Complete -- Mini DebriefingClassified Intel; Making the world come alive; Engage Thrusters; Objective Complete -- Mini Debriefing; Mission Accomplished; You Ready to go Gung HO? A Hotshot Challenge; 2. Terror in Deep Space; Mission Briefing; Why Is It Awesome?; Your Hotshot Objectives; Mission Checklist; Creating our level and camera; Prepare for Lift Off; Engage Thrusters; Objective Complete -- Mini Debriefing; Adding ship functionality; Engage Thrusters; Objective Complete -- Mini Debriefing; Classified Intel; Ship particles; Engage Thrusters; Objective Complete -- Mini Debriefing. 
505 8 |a Avoiding obstaclesEngage Thrusters; Objective Complete -- Mini Debriefing; Shooting and screen shaking; Engage Thrusters; Objective Complete -- Mini Debriefing; Mission Accomplished; You Ready to go Gung HO? A Hotshot Challenge; 3. Terror in Deep Space 2: Even Deeper; Mission Briefing; Why Is It Awesome?; Your Hotshot Objectives; Mission Checklist; Creating multiple asteroids; Prepare for Lift Off; Engage Thrusters; Objective Complete -- Mini Debriefing; Spawning enemies; Engage Thrusters; Objective Complete -- Mini Debriefing; Opening cutscene; Engage Thrusters. 
505 8 |a Objective Complete -- Mini DebriefingPlayer's health/HUD; Engage Thrusters; Objective Complete -- Mini Debriefing; Mission Accomplished; You Ready to go Gung HO? A Hotshot Challenge; 4. Creating a Custom HUD; Mission Briefing; Why Is It Awesome?; Your Hotshot Objectives; Mission Checklist; Setting up Flash; Prepare for Lift Off; Engage Thrusters; Objective Complete -- Mini Debriefing; Creating our HUD; Prepare for Lift Off; Flash 101: an introduction; Stage; Properties inspector; Tools panel; Timeline; Engage Thrusters; Objective Complete -- Mini Debriefing; Importing Flash files into UDK. 
500 |a Engage Thrusters. 
520 |a Mastering UDK Game Development. 
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650 0 |a Computer games  |x Design. 
650 0 |a Computer games  |x Programming. 
650 6 |a Jeux d'ordinateur  |x Conception. 
650 6 |a Jeux d'ordinateur  |x Programmation. 
650 7 |a GAMES  |x Reference.  |2 bisacsh 
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650 7 |a Video games  |x Programming.  |2 fast  |0 (OCoLC)fst00872114 
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