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Learning ShiVa3D Game Development /

In Detail Mobile games have been the recent craze and with so many ways to monetize the popularity of these games, it is no wonder that game developers are excited to get into the market. However, the mobile platforms that are available and their popularity constantly change meaning that developers...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Tracy, Wade
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Birmingham : Packt Pub., 2012.
Colección:Community experience distilled.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Cover; Copyright; Credits; About the Author; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started; System requirements; Downloading ShiVa3D; Installing ShiVa3D; The ShiVa editor; Creating a project; Creating a game; Making a scene; Importing models; Editing the scene; Adding intelligence; Variables; Handlers; Summary; Chapter 2: Editor Fundamentals; The ShiVa3D editor; Program menu; The Modules; The AI Debugger module; AI Model Editor; Ambience Editor; Attributes Editor; Data Explorer; Game Editor; HUD Editor; Log Reporter; PolyTrail Editor.
  • Particle EditorScene Viewer; Toolbar; Navigation; Scene Explorer; Script Editor; Adding new materials; Adding sounds; Creating a SoundBank; Adding a SoundBank to the ship; Summary; Chapter 3: Behaviors and Scripting; Lua syntax; Comments; Variables; Functions; Flow control; If statements; The return and the break keywords; The for loop; The while loop; The repeat loop; Operators; ShiVa3D Application Programming Interface; Scripting in use; Handling user input; Creating the ship AI; Camera AI; Filling in the scene; The tunnel; Summary; Chapter 4: Physics and the Environment; Sensors.
  • Dynamic objectsCollider objects; The physical setup; Configuring the ship sensors; Configuring the ship dynamics; Using sensors to spawn asteroids; Loading the asteroids; Spawning the asteroids; Setting the triggers; Configuring the tunnel and rocks; Summary; Chapter 5: Lighting and Special Effects; Lighting; Dynamic lighting; Static lighting; Lightmaps; Particle effects; Engine exhaust; Attaching the particle effects; Explosions; Triggering the explosions; Polytrails; Ambient settings; Summary; Chapter 6: Menus and Overlays; Game states; The HUD Editor window; Components; Adding menus.
  • Game background sceneGame introduction menu; Pause menu; Game overlays; Game over; Summary; Chapter 7: Deploying to a Device; Mobile device considerations; ShiVa Authoring Tool; Installation; Installing the tools; Android installation; Android SDK; Android NDK; Cygwin; Ant; Java SE Development Kit; Eclipse; Configuring the project; Configuring the Android; Configuring Authoring Tool; Deploying the game; Signing; Summary; Appendix A: Editor Hotkeys; Application; Changing desktops; When a game is loaded; Scene Viewer; Script Editor; Search; Build; Appendix B: Additional Resources; Design.
  • BlenderGeneral 3D; General assets; Models; Textures; Sound; Tools; Independent game developer sites; Index.