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|a UAMI
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1 |
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|a Mathews, David Brian.
|
245 |
1 |
0 |
|a Panda3D 1.6 game engine beginner's guide :
|b create your own computer game with this 3D rendering and game development framework /
|c David Brian Mathews.
|
260 |
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|a Birmingham :
|b Packt Pub.,
|c ©2011.
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300 |
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|a 1 online resource (vii, 341 pages) :
|b illustrations
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336 |
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
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|a Print version record.
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|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
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|a Panda3D (Computer file)
|
650 |
|
0 |
|a Video games
|x Design.
|
650 |
|
0 |
|a Computer graphics.
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650 |
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0 |
|a Video games
|x Programming.
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650 |
|
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|a Three-dimensional imaging
|x Data processing.
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650 |
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2 |
|a Computer Graphics
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650 |
|
6 |
|a Jeux vidéo
|x Conception.
|
650 |
|
6 |
|a Infographie.
|
650 |
|
6 |
|a Jeux vidéo
|x Programmation.
|
650 |
|
6 |
|a Imagerie tridimensionnelle
|x Informatique.
|
650 |
|
7 |
|a computer graphics.
|2 aat
|
650 |
|
7 |
|a GAMES
|x Video & Electronic.
|2 bisacsh
|
650 |
|
7 |
|a Computer games
|x Design
|2 fast
|
650 |
|
7 |
|a Video games
|x Programming
|2 fast
|
650 |
|
7 |
|a Computer graphics
|2 fast
|
776 |
0 |
8 |
|i Print version:
|t Panda3d 1.6 Game Engine Beginner's Guide.
|d Gardners Books 2011
|z 9781849512725
|w (OCoLC)703203998
|
856 |
4 |
0 |
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