Videogames and education /
Videogames challenge our notions of identity, creativiy, and moral value, and provide a powerful new avenue for teaching and learning. This book is a rich and provocative guide to the role of interactive media in cultural learning.
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Armonk, N.Y. :
M.E. Sharpe,
©2008.
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Colección: | History, humanities, and new technology.
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- pt. 1. Poetics.
- Videogames and storytelling
- Videogame aesthetics
- Videogames and film
- pt. 2. Rhetoric.
- Politics, persuasion, and propaganda in videogames
- The ethics of videogames
- Religion and myth in videogames
- pt. 2. Pedagogy.
- Videogames, history, and education
- Identity and community in virtual worlds
- Modding, education, and art
- Glossary.