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Playing with videogames /

Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this most important of digital media forms and yet which remain largely invisible within existing studies. James Newman details the rich array of activities that sur...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Newman, James (James A.)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: London ; New York : Routledge, 2008.
Temas:
Acceso en línea:Texto completo

MARC

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245 1 0 |a Playing with videogames /  |c James Newman. 
260 |a London ;  |a New York :  |b Routledge,  |c 2008. 
300 |a 1 online resource (ix, 207 pages) 
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588 0 |a Print version record. 
505 0 |a pt. 1. Videogames as representational systems -- pt. 2. Videogames as configurative performances -- pt. 3. Videogames as technology. 
520 |a Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this most important of digital media forms and yet which remain largely invisible within existing studies. James Newman details the rich array of activities that surround game-playing, charting the vibrant and productive practices of the vast number of videogame players and the extensive 'shadow' economy of walkthroughs, FAQs, art, narratives, online discussion boards and fan games, as well as the cultures of cheating, copying and piracy that have e. 
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650 0 |a Video games  |x Social aspects. 
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