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EBSCO_ocn256761870 |
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OCoLC |
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20231017213018.0 |
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080925s2008 enk ob 001 0 eng d |
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|a GV1469.3
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|a UAMI
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100 |
1 |
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|a Newman, James
|q (James A.)
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245 |
1 |
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|a Playing with videogames /
|c James Newman.
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|a London ;
|a New York :
|b Routledge,
|c 2008.
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|a 1 online resource (ix, 207 pages)
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|a online resource
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|a Includes bibliographical references (pages 179-200) and index.
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|a Print version record.
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|a pt. 1. Videogames as representational systems -- pt. 2. Videogames as configurative performances -- pt. 3. Videogames as technology.
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|a Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this most important of digital media forms and yet which remain largely invisible within existing studies. James Newman details the rich array of activities that surround game-playing, charting the vibrant and productive practices of the vast number of videogame players and the extensive 'shadow' economy of walkthroughs, FAQs, art, narratives, online discussion boards and fan games, as well as the cultures of cheating, copying and piracy that have e.
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546 |
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|a English.
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|a eBooks on EBSCOhost
|b EBSCO eBook Subscription Academic Collection - Worldwide
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650 |
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|a Video games.
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650 |
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|a Video games
|x Social aspects.
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650 |
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|a Jeux vidéo.
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|a Jeux vidéo
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|a video games.
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|a GAMES
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|a Video games.
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|a Video games
|x Social aspects.
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|0 (OCoLC)fst01166440
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776 |
0 |
8 |
|i Print version:
|a Newman, James (James A.).
|t Playing with videogames.
|d London ; New York : Routledge, 2008
|z 9780415385220
|z 0415385229
|w (DLC) 2008005772
|w (OCoLC)166360346
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