Computer games and team and individual learning /
Documents research on the impact of computer games on the learning of adults. Computer games and learning are characterized from a series of different theoretical and empirical viewpoints. Both civilian sector and military applications are presented. While effectiveness of game environments to suppo...
Clasificación: | Libro Electrónico |
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Otros Autores: | , |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Amsterdam ; Oxford :
Elsevier,
2008.
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Edición: | 1st ed. |
Temas: | |
Acceso en línea: | Texto completo |
Sumario: | Documents research on the impact of computer games on the learning of adults. Computer games and learning are characterized from a series of different theoretical and empirical viewpoints. Both civilian sector and military applications are presented. While effectiveness of game environments to support learning can be documented in terms of intensity and longevity of engagement (participants voting with their time), as well as the commercial success of the games, there is much less solid empirical information about what instructional outcomes are systematically achieved by the playing of individ. |
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Descripción Física: | 1 online resource (xviii, 320 pages) |
Bibliografía: | Includes bibliographical references and index. |
ISBN: | 9780080551890 0080551890 9786611053727 6611053727 |