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Affective and emotional aspects of human-computer interaction : game-based and innovative learning approaches /

The learning process can be seen as an emotional and personal experience that is addictive and motivates learners to proactive behavior. Divided in three parts, this title discusses major topics such as: emotions, motivation, games, and game-experience.

Bibliographic Details
Call Number:Libro Electrónico
Other Authors: Pivec, Maja
Format: Electronic eBook
Language:Inglés
Published: Amsterdam ; Washington, DC : IOS Press, ©2006.
Series:Future of learning ; 1.
Subjects:
Online Access:Texto completo
Table of Contents:
  • Title page; Foreword; Acknowledgements; Supplementary Material Available via the Internet; Contents; Game-Based Learning; Affective Gaming: Advancing the Argument for Game-Based Learning; Didactic Analysis of Digital Games and Game-Based Learning; Immersive Environments: What Can We Learn from Commercial Computer Games?; What Is a Game Ego? (or How the Embodied Mind Plays a Role in Computer Game Environments); Multiple Motivations Framework; An Instructional Design/Development Model for the Creation of Game-Like Learning Environments: The FIDGE Model.