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|a 1079847631
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|a 9781789809206
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|b .N349 2018
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|a UAMI
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100 |
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|a Nagy, Zsolt.
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245 |
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|a Artificial Intelligence and Machine Learning Fundamentals :
|b Develop Real-World Applications Powered by the Latest AI Advances.
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260 |
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|a Birmingham :
|b Packt Publishing Ltd,
|c 2018.
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300 |
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|a 1 online resource (330 pages)
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336 |
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
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|2 rdacarrier
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|a Print version record.
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|a Intro; Preface; Principles of Artificial Intelligence; Introduction; How does AI Solve Real World Problems?; Diversity of Disciplines; Fields and Applications of Artificial Intelligence; Simulating Intelligence -- The Turing Test; AI Tools and Learning Models; Classification and Prediction; Learning Models; The Role of Python in Artificial Intelligence; Why is Python Dominant in Machine Learning, Data Science, and AI?; Anaconda in Python; Python Libraries for Artificial Intelligence; A Brief Introduction to the NumPy Library; Exercise 1: Matrix Operations Using NumPy; Python for Game AI
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|a Intelligent Agents in GamesBreadth First Search and Depth First Search; Exploring the State Space of a Game; Exercise 2: Estimating the Number of Possible States in Tic-Tac-Toe Game; Exercise 3: Creating an AI Randomly; Activity 1: Generating All Possible Sequences of Steps in a Tic-Tac-Toe Game; Summary; AI with Search Techniques and Games; Introduction; Exercise 4: Teaching the Agent to Win; Activity 2: Teaching the Agent to Realize Situations When It Defends Against Losses; Activity 3: Fixing the First and Second Moves of the AI to Make it Invincible; Heuristics
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|a Uninformed and Informed SearchCreating Heuristics; Admissible and Non-Admissible Heuristics; Heuristic Evaluation; Exercise 5: Tic-Tac-Toe Static Evaluation with a Heuristic Function; Using Heuristics for an Informed Search; Types of Heuristics; Pathfinding with the A* Algorithm; Exercise 6: Finding the Shortest Path to Reach a Goal; Exercise 7: Finding the Shortest Path Using BFS; Introducing the A* Algorithm; A* Search in Practice Using the simpleai Library; Game AI with the Minmax Algorithm and Alpha-Beta Pruning; Search Algorithms for Turn-Based Multiplayer Games; The Minmax Algorithm
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505 |
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|a Optimizing the Minmax Algorithm with Alpha-Beta PruningDRYing up the Minmax Algorithm -- The NegaMax Algorithm; Using the EasyAI Library; Activity 4: Connect Four; Summary; Regression; Introduction; Linear Regression with One Variable; What Is Regression?; Features and Labels; Feature Scaling; Cross-Validation with Training and Test Data; Fitting a Model on Data with scikit-learn; Linear Regression Using NumPy Arrays; Fitting a Model Using NumPy Polyfit; Predicting Values with Linear Regression; Activity 5: Predicting Population; Linear Regression with Multiple Variables
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505 |
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|a Multiple Linear RegressionThe Process of Linear Regression; Importing Data from Data Sources; Loading Stock Prices with Yahoo Finance; Loading Files with pandas; Loading Stock Prices with Quandl; Exercise 8: Using Quandl to Load Stock Prices; Preparing Data for Prediction; Performing and Validating Linear Regression; Predicting the Future; Polynomial and Support Vector Regression; Polynomial Regression with One Variable; Exercise 9: 1st, 2nd, and 3rd Degree Polynomial Regression; Polynomial Regression with Multiple Variables; Support Vector Regression
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500 |
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|a Support Vector Machines with a 3 Degree Polynomial Kernel
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520 |
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|a Artificial Intelligence and Machine Learning Fundamentals teaches you machine learning and neural networks from the ground up using real-world examples. After you complete this book, you will be excited to revamp your current projects or build new intelligent networks.
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590 |
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|a ProQuest Ebook Central
|b Ebook Central Academic Complete
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650 |
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0 |
|a Artificial intelligence.
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650 |
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0 |
|a Machine learning.
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650 |
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6 |
|a Intelligence artificielle.
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650 |
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6 |
|a Apprentissage automatique.
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650 |
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7 |
|a artificial intelligence.
|2 aat
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650 |
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7 |
|a Artificial intelligence.
|2 bicssc
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650 |
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7 |
|a Neural networks & fuzzy systems.
|2 bicssc
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650 |
|
7 |
|a Programming & scripting languages: general.
|2 bicssc
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650 |
|
7 |
|a Computers
|x Intelligence (AI) & Semantics.
|2 bisacsh
|
650 |
|
7 |
|a Computers
|x Neural Networks.
|2 bisacsh
|
650 |
|
7 |
|a Computers
|x Programming Languages
|x Python.
|2 bisacsh
|
650 |
|
7 |
|a Artificial intelligence
|2 fast
|
650 |
|
7 |
|a Machine learning
|2 fast
|
758 |
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|i has work:
|a Artificial Intelligence and Machine Learning Fundamentals (Text)
|1 https://id.oclc.org/worldcat/entity/E39PCYVpCrPmRvC4vbW4JWxbV3
|4 https://id.oclc.org/worldcat/ontology/hasWork
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776 |
0 |
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|i Print version:
|a Nagy, Zsolt.
|t Artificial Intelligence and Machine Learning Fundamentals : Develop Real-World Applications Powered by the Latest AI Advances.
|d Birmingham : Packt Publishing Ltd, ©2018
|z 9781789801651
|
856 |
4 |
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|u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=5620491
|z Texto completo
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|a Askews and Holts Library Services
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