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Radical outcomes : how to create extraordinary teams that get tangible results /

"Create simple, engaging, and effective outputs that actually get results Billions of corporate dollars are spent every year on initiatives to help people succeed in their job, but much of it goes to waste. Across industries, people are scrambling to find what they need to grow and improve at w...

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Bibliographic Details
Call Number:Libro Electrónico
Main Author: Stancampiano, Juliana, 1978- (Author)
Format: Electronic eBook
Language:Inglés
Published: Hoboken, New Jersey : John Wiley & Sons, Inc., [2019]
Subjects:
Online Access:Texto completo
Table of Contents:
  • Cover; Title Page; Copyright; Contents; Chapter 1 The Why; The World Has Changed, and So Must We; What Does Insanity Feel Like?; There's Only So Much That People Can Learn at One Time; How Do People Learn New Things?; Relying on Magic Is Costing Crazy Amounts of Money; How to Stop Wasting Your Company's Money; A Glossary of Terms for Radical Outcomes; Chapter 2 The Process
  • Don't Leave Home without It; To Conquer Random Acts . . .; The Process behind Radical Outcomes; Your Audience Might Not Notice
  • But They Might Feel Different; Going Slow to Move Fast; What's Agility Got to Do with It?
  • Chapter 3 Create Your EnsembleEnsembles Make Sense at Work; Ensembles Don't Just Work Together
  • They Create; An Ensemble Is Collaborative, Not Competitive; What Makes a Collaborative Ensemble?; Chapter 4 Let Go of What You Know; Our Brains Want to Make It Easy; Change Is Preceded by Letting Go; The Journey Begins; The Old Way and Why It Doesn't Work; Good News
  • There's a New Way; Envision; Chapter 5 It's Business Outcome Time; Customers, Strategy, and Execution; Random Acts Happen because Change Is Happening; The Outcome Is the Thing; What's an Outcome, and What's an Output?
  • Not Just Any Outcome: Radical OutcomesRadical Outcomes Are Tied to Complex, High-Stakes Initiatives That Yield Tangible Results; If the Outcome Isn't Clear, Ask; Chapter 6 Putting Divisions Out of Business; Divisions Are Embedded in Business; Stakeholders Are People; Different Stakeholders, Different Conversations; One Simple Idea: We Are All Human; Environment; Chapter 7 The Experience Is Human; We Can All Relate to Good Experiences
  • And Bad; Customer Experience Is a Thing; Why Aren't People Able to Learn at Work?; Human Objectives Create a Human Experience; Architect
  • Chapter 8 Why We Can't Live without ArchitectureArchitecture Ain't Your Enemy
  • It's Your Friend; We Can Choose to Use Architecture
  • Or Just Do the Same Old Thing; Architecture Is Indispensable to the New Way of Working; Chapter 9 Getting the Right Stuff; When Big Ideas Are Locked in Idea Jail; The SME's Dilemma; Freeing Content from Idea Jail; Facilitating the Process; Design; Chapter 10 Not Your Average Design; Making Information Easy to Consume; Experience Design Brings Together Different Components; Establishing Design Principles Helps a Team Decide What's Good Enough; Build
  • Chapter 11 Knowing What Is Good EnoughWhat Fuels Our Need to Have All the Answers?; Good Enough for Right Now Is All You Need
  • Right Now; GEFRN Happens Throughout the Work; When Is Something GEFRN?; Chapter 12 Progress Is All That Matters; Step into the (Temporarily) Uncomfortable; Showing Iterative Progress Can Be Messy; Tips for Showing Progress; When Are You Done?; Activate; Chapter 13 Activate Radical Outcomes; Keep the Momentum; Notes; Acknowledgments; About the Author; Index; EULA