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The Gamification of Work - Uses of Games in Workplaces.

Despite the traditional opposition between play and work, games and their structure are increasingly used in workplaces. This phenomenon of using game elements or mechanisms in other contexts than games is named "gamification". In workplaces, the gamification is supposed to abolish the sep...

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Détails bibliographiques
Cote:Libro Electrónico
Auteur principal: Savignac, Emmanuelle
Format: Électronique eBook
Langue:Inglés
Publié: Newark : John Wiley & Sons, Incorporated, 2017.
Sujets:
Accès en ligne:Texto completo
Description
Résumé:Despite the traditional opposition between play and work, games and their structure are increasingly used in workplaces. This phenomenon of using game elements or mechanisms in other contexts than games is named "gamification". In workplaces, the gamification is supposed to abolish the separation between work and leisure or between constraint and pleasure. This book reviews a century of game theories in the social sciences and analyzes the uses of games in workplaces. We critically question the explicit functions (learning, experimentation ...) which are supposed to be conveyed by games. Finally, we show that game, understood as a structure, could have efficient social functions in the workplace.
Description matérielle:1 online resource (203 pages)
ISBN:9781119384540
1119384540
9781786301239
1786301237