Advanced Graphics Programming Using OpenGL.
Today truly useful and interactive graphics are available on affordable computers. While hardware progress has been impressive, widespread gains in software expertise have come more slowly. Information about advanced techniques-beyond those learned in introductory computer graphics texts-is not as e...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Otros Autores: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Burlington :
Elsevier Science,
2005.
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Colección: | Morgan Kaufmann series in computer graphics.
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Temas: | |
Acceso en línea: | Texto completo |
Sumario: | Today truly useful and interactive graphics are available on affordable computers. While hardware progress has been impressive, widespread gains in software expertise have come more slowly. Information about advanced techniques-beyond those learned in introductory computer graphics texts-is not as easy to come by as inexpensive hardware. This book brings the graphics programmer beyond the basics and introduces them to advanced knowledge that is hard to obtain outside of an intensive CG work environment. The book is about graphics techniques-those that don't require esoteric hardware or custom. |
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Notas: | 12.3 Point Operations. |
Descripción Física: | 1 online resource (673 pages) |
ISBN: | 9780080475721 0080475728 |