|
|
|
|
LEADER |
00000cam a2200000 i 4500 |
001 |
EBOOKCENTRAL_ocn923652745 |
003 |
OCoLC |
005 |
20240329122006.0 |
006 |
m o d |
007 |
cr |n||||||||| |
008 |
151017s2002 cau o 000 0 eng d |
040 |
|
|
|a EBLCP
|b eng
|e pn
|c EBLCP
|d OCLCQ
|d MERUC
|d OCLCQ
|d ZCU
|d ICG
|d OCLCO
|d OCLCF
|d OCLCQ
|d DKC
|d AU@
|d OCLCO
|d OCLCQ
|d OCLCA
|d OCLCQ
|d OCLCO
|d OCLCQ
|d SNU
|d VLY
|d HS0
|d UWK
|d SXB
|d OCLCQ
|d SFB
|d OCLCO
|d OCLCQ
|d RBN
|d OCLCQ
|d CJT
|d OCLCQ
|d OCLCO
|
019 |
|
|
|a 1162263636
|a 1165037612
|a 1166144642
|a 1173941039
|a 1290079861
|a 1328437123
|a 1373510367
|a 1381721342
|
020 |
|
|
|a 9781593270131
|
020 |
|
|
|a 1593270135
|
029 |
1 |
|
|a DEBBG
|b BV044087136
|
035 |
|
|
|a (OCoLC)923652745
|z (OCoLC)1162263636
|z (OCoLC)1165037612
|z (OCoLC)1166144642
|z (OCoLC)1173941039
|z (OCoLC)1290079861
|z (OCoLC)1328437123
|z (OCoLC)1373510367
|z (OCoLC)1381721342
|
050 |
|
4 |
|a TR897.7.R65 2003eb
|
082 |
0 |
4 |
|a 006.6/96
|
049 |
|
|
|a UAMI
|
100 |
1 |
|
|a Roosendaal, Ton.
|
245 |
1 |
0 |
|a Official Blender GameKit :
|b Interactive 3-D for Artists.
|
260 |
|
|
|a San Francisco :
|b No Starch Press, Incorporated,
|c 2002.
|
300 |
|
|
|a 1 online resource (344 pages)
|
336 |
|
|
|a text
|b txt
|2 rdacontent
|
337 |
|
|
|a computer
|b c
|2 rdamedia
|
338 |
|
|
|a online resource
|b cr
|2 rdacarrier
|
588 |
0 |
|
|a Print version record.
|
505 |
0 |
|
|a Brief contents -- contents in detail -- quickstart -- 1 quickstart -- part one introduction -- 2 what is this book about? -- 3 introduction to 3-d and the game engine -- 4 blender basics -- part two playing with 3- d game technology -- 5 modeling an environment -- 6 appending an objec t from another scene -- 7 start your (game) engines -- 8 interactivity -- 9 camera control -- 10 real- time light -- 11 object animation -- 12 refining the scene -- 16 low poly modeling -- 13 adding s ound to our scene -- 14 last words -- part three beginner tutorials
|
505 |
8 |
|
|a 15 TUBE CLEANER: A SIMPLE SHOOTING GAMEPART FOUR INTERMEDIATE TUTORIALS -- 17 SUPER- G -- 18 POWER BOATS -- 19 BALLERCOASTER -- 20 SQUISH THE BUNNY � CREATING WEAPON EFFECTS FOR A FIRST- PERSON SHOOTER -- PART FIVE ADVANCED TUTORIALS -- 21 FLYING BUDDHA MEMORY GAME -- 22 GAME CHARACTER ANIMATION USING ARMATURES -- 23 BLENDERBALL -- PART SIX REFERENCE -- 24 BLENDER WINDOWS AND BUTTONS -- 25 REAL- TIME MATERIALS -- 26 BLENDER'S GAME ENGINE -- 27 GAME LOGICBRICKS -- 28 PYTHON -- 29 INSTALLATION AND SUPPORT -- GLOSSARY
|
546 |
|
|
|a English.
|
590 |
|
|
|a ProQuest Ebook Central
|b Ebook Central Academic Complete
|
630 |
0 |
0 |
|a Blender (Computer file)
|
630 |
0 |
7 |
|a Blender (Computer file)
|2 fast
|
650 |
|
0 |
|a Computer animation.
|
650 |
|
0 |
|a Three-dimensional display systems.
|
650 |
|
0 |
|a Computer graphics.
|
650 |
|
6 |
|a Animation par ordinateur.
|
650 |
|
6 |
|a Affichage tridimensionnel.
|
650 |
|
6 |
|a Infographie.
|
650 |
|
7 |
|a computer animation.
|2 aat
|
650 |
|
7 |
|a three-dimensional.
|2 aat
|
650 |
|
7 |
|a computer graphics.
|2 aat
|
650 |
|
7 |
|a Computer animation
|2 fast
|
650 |
|
7 |
|a Computer graphics
|2 fast
|
650 |
|
7 |
|a Three-dimensional display systems
|2 fast
|
700 |
1 |
|
|a Wartmann, Carsten.
|
776 |
0 |
8 |
|i Print version:
|a Roosendaal, Ton.
|t Official Blender GameKit : Interactive 3-D for Artists.
|d San Francisco : No Starch Press, Incorporated, ©2002
|z 9781593270049
|
856 |
4 |
0 |
|u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=3017614
|z Texto completo
|
936 |
|
|
|a BATCHLOAD
|
938 |
|
|
|a ProQuest Ebook Central
|b EBLB
|n EBL3017614
|
994 |
|
|
|a 92
|b IZTAP
|