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Official Blender GameKit : Interactive 3-D for Artists.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Roosendaal, Ton
Otros Autores: Wartmann, Carsten
Formato: Electrónico eBook
Idioma:Inglés
Publicado: San Francisco : No Starch Press, Incorporated, 2002.
Temas:
Acceso en línea:Texto completo

MARC

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050 4 |a TR897.7.R65 2003eb 
082 0 4 |a 006.6/96 
049 |a UAMI 
100 1 |a Roosendaal, Ton. 
245 1 0 |a Official Blender GameKit :  |b Interactive 3-D for Artists. 
260 |a San Francisco :  |b No Starch Press, Incorporated,  |c 2002. 
300 |a 1 online resource (344 pages) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
588 0 |a Print version record. 
505 0 |a Brief contents -- contents in detail -- quickstart -- 1 quickstart -- part one introduction -- 2 what is this book about? -- 3 introduction to 3-d and the game engine -- 4 blender basics -- part two playing with 3- d game technology -- 5 modeling an environment -- 6 appending an objec t from another scene -- 7 start your (game) engines -- 8 interactivity -- 9 camera control -- 10 real- time light -- 11 object animation -- 12 refining the scene -- 16 low poly modeling -- 13 adding s ound to our scene -- 14 last words -- part three beginner tutorials 
505 8 |a 15 TUBE CLEANER: A SIMPLE SHOOTING GAMEPART FOUR INTERMEDIATE TUTORIALS -- 17 SUPER- G -- 18 POWER BOATS -- 19 BALLERCOASTER -- 20 SQUISH THE BUNNY â€? CREATING WEAPON EFFECTS FOR A FIRST- PERSON SHOOTER -- PART FIVE ADVANCED TUTORIALS -- 21 FLYING BUDDHA MEMORY GAME -- 22 GAME CHARACTER ANIMATION USING ARMATURES -- 23 BLENDERBALL -- PART SIX REFERENCE -- 24 BLENDER WINDOWS AND BUTTONS -- 25 REAL- TIME MATERIALS -- 26 BLENDER'S GAME ENGINE -- 27 GAME LOGICBRICKS -- 28 PYTHON -- 29 INSTALLATION AND SUPPORT -- GLOSSARY 
546 |a English. 
590 |a ProQuest Ebook Central  |b Ebook Central Academic Complete 
630 0 0 |a Blender (Computer file) 
630 0 7 |a Blender (Computer file)  |2 fast 
650 0 |a Computer animation. 
650 0 |a Three-dimensional display systems. 
650 0 |a Computer graphics. 
650 6 |a Animation par ordinateur. 
650 6 |a Affichage tridimensionnel. 
650 6 |a Infographie. 
650 7 |a computer animation.  |2 aat 
650 7 |a three-dimensional.  |2 aat 
650 7 |a computer graphics.  |2 aat 
650 7 |a Computer animation  |2 fast 
650 7 |a Computer graphics  |2 fast 
650 7 |a Three-dimensional display systems  |2 fast 
700 1 |a Wartmann, Carsten. 
776 0 8 |i Print version:  |a Roosendaal, Ton.  |t Official Blender GameKit : Interactive 3-D for Artists.  |d San Francisco : No Starch Press, Incorporated, ©2002  |z 9781593270049 
856 4 0 |u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=3017614  |z Texto completo 
936 |a BATCHLOAD 
938 |a ProQuest Ebook Central  |b EBLB  |n EBL3017614 
994 |a 92  |b IZTAP