Computer games and software engineering /
Computer games represent a significant software application domain for innovative research in software engineering techniques and technologies. Game developers, whether focusing on entertainment-market opportunities or game-based applications in non-entertainment domains, thus share a common interes...
Clasificación: | Libro Electrónico |
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Otros Autores: | , |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Boca Raton :
CRC Press, Taylor & Francis Group,
[2015]
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Colección: | Chapman & Hall/CRC innovations in software engineering and software development.
|
Temas: | |
Acceso en línea: | Texto completo Texto completo |
MARC
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245 | 0 | 0 | |a Computer games and software engineering / |c edited by Kendra M.L. Cooper, Walt Scacchi. |
264 | 1 | |a Boca Raton : |b CRC Press, Taylor & Francis Group, |c [2015] | |
264 | 4 | |c ©2015 | |
300 | |a 1 online resource (viii, 295 pages) : |b color illustrations | ||
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490 | 1 | |a Chapman & Hall/CRC innovations in software engineering and software development | |
500 | |a "A Chapman & Hall book." | ||
504 | |a Includes bibliographical references. | ||
505 | 0 | |a Section 1. The potential for games in software engineering education -- section 2. Conducting fundamental software engineering research with computer games. | |
588 | 0 | |a Print version record. | |
520 | |a Computer games represent a significant software application domain for innovative research in software engineering techniques and technologies. Game developers, whether focusing on entertainment-market opportunities or game-based applications in non-entertainment domains, thus share a common interest with software engineers and developers on how to best engineer game software. Featuring contributions from leading experts in software engineering, the book provides a comprehensive introduction to computer game software development that includes its history as well as emerging research on the inte. | ||
590 | |a O'Reilly |b O'Reilly Online Learning: Academic/Public Library Edition | ||
590 | |a ProQuest Ebook Central |b Ebook Central Academic Complete | ||
650 | 0 | |a Video games |x Programming. | |
650 | 6 | |a Jeux vidéo |x Programmation. | |
650 | 7 | |a GAMES |x Video & Electronic. |2 bisacsh | |
650 | 7 | |a Video games |x Programming |2 fast | |
655 | 7 | |a dissertations. |2 aat | |
655 | 7 | |a Academic theses |2 fast | |
655 | 7 | |a Academic theses. |2 lcgft | |
655 | 7 | |a Thèses et écrits académiques. |2 rvmgf | |
700 | 1 | |a Cooper, Kendra M. L., |e editor. | |
700 | 1 | |a Scacchi, Walt, |e editor. | |
758 | |i has work: |a Computer games and software engineering (Text) |1 https://id.oclc.org/worldcat/entity/E39PCFy7GQjjhRWPTfbQVjj3PP |4 https://id.oclc.org/worldcat/ontology/hasWork | ||
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830 | 0 | |a Chapman & Hall/CRC innovations in software engineering and software development. | |
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