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3D engine design for virtual globes /

"The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision...

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Détails bibliographiques
Cote:Libro Electrónico
Auteurs principaux: Cozzi, Patrick (Auteur), Ring, Kevin (Auteur)
Format: Électronique eBook
Langue:Inglés
Publié: Boca Raton, FL : CRC Press, [2011]
Collection:An A K Peters book
Sujets:
Accès en ligne:Texto completo