3D engine design for virtual globes /
"The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision...
| Call Number: | Libro Electrónico |
|---|---|
| Main Authors: | , |
| Format: | Electronic eBook |
| Language: | Inglés |
| Published: |
Boca Raton, FL :
CRC Press,
[2011]
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| Series: | An A K Peters book
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| Subjects: | |
| Online Access: | Texto completo |
Table of Contents:
- Introduction FUNDAMENTALS; Math Foundations; Renderer Design; Globe Rendering; ; PRECISION; Vertex Transform Precision; Depth Buffer Precision; ; VECTOR DATA; Vector Data and Polylines; Polygons; Billboards; Exploiting Parallelism in Resource Preparation; ; TERRAIN; Terrain Basics; Massive Terrain Rendering; Geometry Clipmapping; Chunked LOD Appendix: Implementing a Message Queue.


