3D engine design for virtual globes /
"The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision...
| Clasificación: | Libro Electrónico | 
|---|---|
| Autores principales: | , | 
| Formato: | Electrónico eBook | 
| Idioma: | Inglés | 
| Publicado: | Boca Raton, FL :
        
      CRC Press,    
    
      [2011] | 
| Colección: | An A K Peters book | 
| Temas: | |
| Acceso en línea: | Texto completo | 
 


