3D engine design for virtual globes /
"The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision...
Clasificación: | Libro Electrónico |
---|---|
Autores principales: | , |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Boca Raton, FL :
CRC Press,
[2011]
|
Colección: | An A K Peters book
|
Temas: | |
Acceso en línea: | Texto completo |
Sumario: | "The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision rendering, accurate globe rendering, vector data rendering, out-of-core rendering, and terrain rendering. The algorithms and techniques in the book are not tied to any particular programming language or rendering API but they will provide concrete examples in C#, OpenGL, and GLSL"--Provided by publisher. |
---|---|
Notas: | "An A K Peters book"--Cover. |
Descripción Física: | 1 online resource (xix, 490, [1] pages) : illustrations, maps. |
Bibliografía: | Includes bibliographical references (pages 477-490). |
ISBN: | 132261427X 9781322614274 9781439865583 1439865582 |