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Gaming at the edge : sexuality and gender at the margins of gamer culture /

"Video games have long been seen as the exclusive territory of young, heterosexual white males. In a media landscape dominated by such gamers, players who do not fit this mold, including women, people of color, and LGBT people, are often brutalized in forums and in public channels in online pla...

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Bibliographic Details
Call Number:Libro Electrónico
Main Author: Shaw, Adrienne, 1983- (Author)
Format: Electronic eBook
Language:Inglés
Published: Minneapolis, MN : University of Minnesota Press, 2014.
Subjects:
Online Access:Texto completo
Table of Contents:
  • Cover
  • Contents
  • Preface
  • Introduction. Clichés versus Women: Moving beyond Sexy Sidekicks and Damsels in Distress
  • 1 From Custer's Revenge and Mario to Fable and Fallout: Race, Gender, and Sexuality in Digital Games
  • 2 Does Anyone Really Identify with Lara Croft? Unpacking Identification in Video Games
  • 3 He Could Be a Bunny Rabbit for All I Care! How We Connect with Characters and Avatars
  • 4 When and Why Representation Matters to Players: Realism versus Escapism
  • Conclusion: A Future Free of Dickwolves
  • Acknowledgments
  • Notes
  • Gameography
  • Bibliography
  • Index
  • A
  • B
  • C
  • D
  • E
  • F
  • G
  • H
  • I
  • J
  • K
  • L
  • M
  • N
  • O
  • P
  • Q
  • R
  • S
  • T
  • U
  • V
  • W
  • X
  • Y
  • Z.