Cargando…

Understanding augmented reality : concepts and applications /

"Chapter 1 introduces the idea that augmented reality (AR) is a medium. Although it is a medium, there is technology that is required to carry it out. In much the same way that technology is required for other media, like movies, AR also utilizes technology to carry out the ideas represented in...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Craig, Alan B.
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Amsterdam : Morgan Kaufmann, 2013.
Temas:
Acceso en línea:Texto completo

MARC

LEADER 00000cam a2200000Mi 4500
001 EBOOKCENTRAL_ocn843187679
003 OCoLC
005 20240329122006.0
006 m o d
007 cr |n|---|||||
008 130515s2013 ne ob 001 0 eng d
010 |a  2013013517 
040 |a MERUC  |b eng  |e pn  |c MERUC  |d MHW  |d YDXCP  |d OPELS  |d UIU  |d E7B  |d IDEBK  |d N$T  |d OCLCF  |d UPM  |d GGVRL  |d TEFOD  |d UIU  |d DEBSZ  |d COO  |d TEFOD  |d OCLCQ  |d RRP  |d OCLCQ  |d Z5A  |d LIV  |d MERUC  |d OCLCQ  |d UAB  |d U3W  |d D6H  |d OCLCQ  |d COCUF  |d CNNOR  |d STF  |d CEF  |d CUY  |d ZCU  |d ICG  |d INT  |d K6U  |d LOA  |d LANGC  |d VT2  |d AU@  |d OCLCQ  |d CNCEN  |d WYU  |d G3B  |d LVT  |d S8J  |d S9I  |d LEAUB  |d DKC  |d OCLCQ  |d BRF  |d OCLCO  |d OCLCQ  |d OCLCO  |d EZC  |d COA  |d OCLCL 
019 |a 842884104  |a 1034903617  |a 1042326302  |a 1042918149  |a 1043241215  |a 1043683339  |a 1059245108  |a 1081241404  |a 1084435581  |a 1192343186  |a 1228535046  |a 1240532501  |a 1264780038  |a 1340069308 
020 |a 9780240824109  |q (electronic bk.) 
020 |a 0240824105  |q (electronic bk.) 
020 |a 1299553176  |q (electronic bk.) 
020 |a 9781299553170  |q (electronic bk.) 
020 |z 9780240824086 
020 |z 0240824083 
024 8 |a (WaSeSS)ssj0000873985 
029 1 |a AU@  |b 000051539677 
029 1 |a AU@  |b 000051860796 
029 1 |a AU@  |b 000059330263 
029 1 |a CHNEW  |b 000617732 
029 1 |a CHVBK  |b 30318471X 
029 1 |a DEBBG  |b BV042314320 
029 1 |a DEBSZ  |b 405348231 
029 1 |a DEBSZ  |b 414167430 
029 1 |a NZ1  |b 15177337 
035 |a (OCoLC)843187679  |z (OCoLC)842884104  |z (OCoLC)1034903617  |z (OCoLC)1042326302  |z (OCoLC)1042918149  |z (OCoLC)1043241215  |z (OCoLC)1043683339  |z (OCoLC)1059245108  |z (OCoLC)1081241404  |z (OCoLC)1084435581  |z (OCoLC)1192343186  |z (OCoLC)1228535046  |z (OCoLC)1240532501  |z (OCoLC)1264780038  |z (OCoLC)1340069308 
037 |a 486567  |b MIL 
037 |a A23434A9-0388-4E73-AE22-5382DA1369EC  |b OverDrive, Inc.  |n http://www.overdrive.com 
050 4 |a QA76.9 .A94 
072 7 |a COM  |x 057000  |2 bisacsh 
082 0 4 |a 006.8 
049 |a UAMI 
100 1 |a Craig, Alan B. 
245 1 0 |a Understanding augmented reality :  |b concepts and applications /  |c Alan B. Craig. 
260 |a Amsterdam :  |b Morgan Kaufmann,  |c 2013. 
300 |a 1 online resource 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a data file  |2 rda 
520 |a "Chapter 1 introduces the idea that augmented reality (AR) is a medium. Although it is a medium, there is technology that is required to carry it out. In much the same way that technology is required for other media, like movies, AR also utilizes technology to carry out the ideas represented in the medium. It is important to learn about the medium first and foremost and then the technology. A movie producer must understand the medium and its affordances, how it can be used to tell a story, etc. in order to create a compelling movie. Simply learning about cameras and projectors does not enable one to make great movies. The same is true with augmented reality. Simply learning about the technology does not enable an AR producer to create compelling AR applications. Chapter 1 also provides a history of augmented reality, compares and situates augmented reality with related media an technologies, and defines some key terms related to augmented reality, including the definition for augmented reality that is used throughout the book"--  |c Provided by publisher. 
504 |a Includes bibliographical references and index. 
505 0 |a Ch. 1 What Is Augmented Reality? -- Introduction -- Where Did Augmented Reality Come From? -- Other Enhancements -- Why Digital Enhancement of the Real World Rather Than Physical Enhancement? -- Augmented Reality -- The Physical World Is Augmented by Digital Information That Is Superimposed on a View of the Physical World -- The Information Is Displayed in Registration with the Physical World -- The Information Displayed Is Dependent on the Geographic Location of the Real World and the Physical Perspective of the Person in the Physical World -- The Relationship Between Augmented Reality and Other Technologies -- Media -- Technologies -- Other Ideas Related to the Spectrum Between Real and Virtual Worlds -- Summary of Related Technologies -- Summary -- ch. 2 Augmented Reality Concepts -- Introduction -- How Does Augmented Reality Work? -- The Two-Step Process of Augmented Reality Applications -- Sensor(s) -- Processor -- Display. 
505 8 |a Concepts Related to Augmented Reality -- Computer Graphics -- Dimensionality -- Depth Cues -- Registration and Latency -- Ingredients of an Augmented Reality Experience -- Augmented Reality Application -- Content -- Interaction -- Technology -- The Physical World -- Participant(s) -- Summary -- ch. 3 Augmented Reality Hardware -- Introduction -- Major Hardware Components for Augmented Reality Systems -- Sensors -- Processors -- Displays -- Augmented Reality System -- Summary -- ch. 4 Augmented Reality Software -- Introduction -- Major Software Components for Augmented Reality Systems -- Software Involved Directly in the Augmented Reality Application -- Software Used to Create the Augmented Reality Application -- Software used to Create Content for the Augmented Reality Application -- Software for Creating and Editing Three-Dimensional Graphics -- Other Software Related to Augmented Reality -- Putting It All Together -- Summary. 
505 8 |a Ch. 5 Content Is Key! -- Augmented Reality Content -- Introduction -- What Is Content? -- Attributes of Different Ways of Representing Content -- Creating Visual Content -- Three-Dimensional Objects -- Two-Dimensional Images -- Visual Elements That Vary with Time (Animation) -- Creating Audio Content -- Creating Content for Other Senses (Touch, Taste, Smell) -- Representation and Perceptual Issues -- Representation and Our Senses -- Summary -- ch. 6 Interaction in Augmented Reality -- Introduction -- What Is Interaction? -- Interaction in the Real World -- Manipulation -- Navigation -- Communication and Multiperson Augmented Reality Applications -- Interaction in Projected Augmented Reality Environments -- Subjective vs Objective Point of View -- Summary -- ch. 7 Mobile Augmented Reality -- Introduction -- What Is Mobile Augmented Reality? -- Advantages and Disadvantages of Mobile Augmented Reality -- Advantages of Mobile Augmented Reality Applications. 
505 8 |a Disadvantages of Mobile Augmented Reality Applications -- Architectures for Mobile Augmented Reality Systems -- Summary -- ch. 8 Augmented Reality Applications -- Introduction -- What Makes a Good Augmented Reality Application? -- Application Areas -- Magic Books -- Magic Mirrors -- Magic Windows and Doors -- Magic Lens -- Navigation Assistance -- Nonreferential Augmentation -- Objective View Augmented Reality -- Collaborative Augmented Reality -- Applying Augmented Reality to a Problem -- Evaluating Augmented Reality Applications -- Why Evaluate Augmented Reality Applications? -- Evaluation Questions -- Example Augmented Reality Applications -- The Ethnobotany Workbook -- colAR -- Amazing Animals of New Zealand -- T. rex -- Anatomy -- Summary -- ch. 9 The Future of Augmented Reality -- Introduction -- The Current State of Augmented Reality -- The State of Augmented Reality Applications -- The State of Augmented Reality Technology. 
505 8 |a The State of Augmented Reality Content Development -- Why Consider the Future? -- Trends in Augmented Reality -- Trends Toward Mobile Augmented Reality Applications -- A Trend Away from Specialized Fiducial Markers -- A Trend Toward Improved Tracking and Hybrid Tracking Technologies -- A Trend Toward Less Encumbrance with Augmented Reality Systems -- A Trend Toward Display to More Senses with Augmented Reality Systems -- A Trend Toward Higher Fidelity Representations and Displays -- A Slow Trend Toward Projection Augmented Reality Systems -- A Trend Toward More Control Being Done in the Real World -- A Trend Toward Multiperson Applications and Private Applications -- A Trend Toward Applications with Readily Swappable Content -- A Trend Toward Repositories of Augmented Reality Content and Applications -- A Trend Toward More Application Areas -- A Trend Toward Ubiquitous Content and Channels of Augmentations. 
505 8 |a A Trend Toward New Mechanisms for Augmentation Discovery -- A Trend Toward Easy-to-Use Authoring Tools for Augmented Reality Experiences -- A Trend Toward Attention to Disabilities and Challenges -- A Trend Toward Better, More Formal Evaluation of Augmented Reality Experiences -- Intellectual Property in Augmented Reality Applications -- Summary. 
590 |a ProQuest Ebook Central  |b Ebook Central Academic Complete 
650 0 |a Augmented reality. 
650 6 |a Réalité augmentée. 
650 7 |a augmented reality.  |2 aat 
650 7 |a COMPUTERS  |x Virtual Worlds.  |2 bisacsh 
650 7 |a Augmented reality  |2 fast 
650 7 |a Engineering & Applied Sciences.  |2 hilcc 
650 7 |a Computer Science.  |2 hilcc 
655 7 |a dissertations.  |2 aat 
655 7 |a Academic theses  |2 fast 
655 7 |a Academic theses.  |2 lcgft 
655 7 |a Thèses et écrits académiques.  |2 rvmgf 
758 |i has work:  |a Understanding augmented reality (Text)  |1 https://id.oclc.org/worldcat/entity/E39PCG4X8BJrRtgGmw3x6j3Kgq  |4 https://id.oclc.org/worldcat/ontology/hasWork 
776 0 8 |i Print version:  |a Craig, Alan B.  |t Understanding augmented reality  |z 9780240824086 
856 4 0 |u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=1183494  |z Texto completo 
938 |a ebrary  |b EBRY  |n ebr10700787 
938 |a EBSCOhost  |b EBSC  |n 486010 
938 |a Cengage Learning  |b GVRL  |n GVRL6ZLQ 
938 |a ProQuest MyiLibrary Digital eBook Collection  |b IDEB  |n cis25409178 
938 |a YBP Library Services  |b YANK  |n 10691763 
994 |a 92  |b IZTAP