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3DS MAX 4 in Depth.

Provides readers with a comprehensive reference for creating effects for film, movies, and games. This book covers the modeling and modification of structures from primitive objects, plus other parametric design tools found in the program. and contains various projects to strengthen concepts learned...

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Bibliographic Details
Call Number:Libro Electrónico
Main Author: McFarland, Jon
Other Authors: Polevoi, Rob
Format: Electronic eBook
Language:Inglés
Published: Phoenix : LaVergne : Paraglyph, Incorporated ; Ingram Publisher Services [distributor]
Subjects:
Online Access:Texto completo
Table of Contents:
  • At a Glance
  • Table of Contents
  • Introduction
  • Introducing 3ds max 4
  • Using Primitives and Splines
  • Selection and Transform Tools
  • Managing the Display
  • Working Smart
  • Modeling with Modifiers
  • Mesh- Level Modeling
  • Compound Objects
  • Patch Modeling
  • NURBS Modeling
  • Materials and the Material Editor
  • Maps and Mapping
  • Lights
  • Cameras
  • Rendering Tools
  • Environment and Render Effects
  • Animation Essentials
  • Animating the Transforms
  • Deforming the Geometry
  • Special Animation Topics
  • Using Video Post
  • Keyboard Shortcuts
  • Index.