Museums in a Digital Age.
The influence of digital media on the cultural heritage sector has been pervasive and profound. Today museums are reliant on new technology to manage their collections. They collect digital as well as material things. New media is embedded within their exhibition spaces. And their activity online is...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Hoboken :
Taylor and Francis,
2013.
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Colección: | Leicester readers in museum studies.
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Cover; Museums in a Digital Age; Title Page; Copyright Page; Table of Contents; Series Preface; Acknowledgements; 1 The Practice of Digital Heritage and the Heritage of Digital Practice; PART ONE INFORMATION: DATA, STRUCTURE AND MEANING; Introduction to Part One; 2 A Brief History of Museum Computerization; 3 The Changing Role of Information Professionals in Museums; 4 What is Information in the Museum Context?; 5 The World of (Almost) Unique Objects; 6 Standards for Networked Cultural Heritage; 7 Database as Symbolic Form; 8 The Museum as Information Utility.
- 9 Museum Collections, Documentation and Shifting Knowledge Paradigms10 Semantic Dissonance: do we need (and do we understand) the semantic web?; 11 Building a Universal Digital Memory; PART TWO SPACE: VISITS, VIRTUALITY AND DISTANCE; Introduction to Part Two; 12 On the Origins of the Virtual Museum; 13 From Malraux's Imaginary Museum to the Virtual Museum; 14 Virtual Spaces and Museums; 15 The Virtual Visit: towards a new concept for the electronic science centre; 16 Empowering the Remote Visitor: supporting social museum experiences among local and remote visitors.
- 17 Museums Outside Walls: mobile phones and the museum in the everydayPART THREE ACCESS: ABILITY, USABILITY AND CONNECTIVITY; Introduction to Part Three; 18 Access to Digital Heritage in Africa: bridging the digital divide; 19 My Dream of an Accessible Web Culture for Disabled People; 20 My Dream of an Accessible Web Culture for Disabled People: a re-evaluation; 21 Implementing a Holistic Approach to E-Learning Accessibility; 22 Usability Evaluation for Museum Websites; 23 Culture as a Driver of Innovation; PART FOUR INTERPRETATION: COMMUNICATION, INTERACTIVITY AND LEARNING.
- Introduction to Part Four24 The Web and the Unassailable Voice; 25 When the Object is Digital: properties of digital surrogate objects and implications for learning; 26 Learning by Doing and Learning Through Play: an exploration of interactivity in virtual environments for children; 27 Interactivity and Collaboration: new forms of participation in museums, galleries and science centres; 28 Visitors' Use of Computer Exhibits: findings from five gruelling years of watching visitors getting it wrong; PART FIVE OBJECT: AUTHENTICITY, AUTHORITY AND TRUST; Introduction to Part Five.
- 29 Museums and Virtuality30 When All You've Got is 'The Real Thing': museums and authenticity in the networked world; 31 Authenticity and Integrity in the Digital Environment: an exploratory analysis of the central role of trust; 32 Why Museums Matter; 33 Defining the Problem of Our Vanishing Memory: background, current status, models for resolution; 34 Curating New Media; PART SIX DELIVERY: PRODUCTION, EVALUATION AND SUSTAINABILITY; Introduction to Part Six; 35 Managing New Technology Projects in Museums and Galleries; 36 Rationale for Digitization and Preservation.