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Real-Time Shading.

This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scien...

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Détails bibliographiques
Cote:Libro Electrónico
Auteur principal: Olano, Marc
Format: Électronique eBook
Langue:Inglés
Publié: Hoboken : CRC Press, 2002.
Sujets:
Accès en ligne:Texto completo