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Real-Time Shading.

This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scien...

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Bibliographic Details
Call Number:Libro Electrónico
Main Author: Olano, Marc
Format: Electronic eBook
Language:Inglés
Published: Hoboken : CRC Press, 2002.
Subjects:
Online Access:Texto completo