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|a The video game industry :
|b formation, present state, and future /
|c edited by Peter Zackariasson and Timothy L. Wilson.
|
250 |
|
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|a 1st ed.
|
264 |
|
1 |
|a New York :
|b Routledge,
|c 2012.
|
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4 |
|c ©2012
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|a 1 online resource (viii, 268 pages) :
|b illustrations
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|a text
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|a RIOT, Routledge studies in innovation, organization, and technology ;
|v 24
|
504 |
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|a Includes bibliographical references and index.
|
505 |
0 |
0 |
|t Introduction /
|r Peter Zackariasson and Timothy L. Wilson --
|g 1.
|t This is not a software industry /
|r Casey O'Donnell --
|g 2.
|t Video games : a subcultural industry /
|r Mikolaj Dymek --
|g 3.
|t Marketing of video games /
|r Peter Zackariasson and Timothy L. Wilson --
|g 4.
|t An exploration of the mobile gaming ecosystem from developers' perspective /
|r Claudio Feijo --
|g 5.
|t The North American game industry /
|r Casey O'Donnell --
|g 6.
|t The UK and Irish game industries /
|r Aphra Kerr --
|g 7.
|t The development of the Swedish game industry : a true success story? /
|r Ulf Sandqvist --
|g 8.
|t Console hardware : the development of Nintendo WII /
|r Mirko Ernkvist --
|g 9.
|t "Warm and stuffy" : the ecological impact of electronic games /
|r Richard Maxwell and Toby Miller --
|g 10.
|t Gamification as the post-modern phalanstre is the gamification playing with us or are we playing with gamification? /
|r Flavio Escribano --
|g 11.
|t The evolving European video games software ecosystem /
|r Giuditta De Prato, Sven Lindmark and Jean-Paul Simon --
|g 12.
|t Through the looking glass sharply /
|r Timothy L. Wilson and Peter Zackariasson.
|
588 |
0 |
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|a Print version record.
|
520 |
|
|
|a Acknowledgments -- Introduction / Peter Zackariasson and Timothy L. Wilson -- This is not a software industry / Casey O'Donnell -- Video games : a subcultural industry / Mikolaj Dymek -- Marketing of video games / Peter Zackariasson and Timothy L. Wilson -- An exploration of the mobile gaming ecosystem from developers' perspective / Claudio Feijo -- The North American game industry / Casey O'Donnell -- The UK and Irish game industries / Aphra Kerr -- The development of the Swedish game industry : a true success story? / Ulf Sandqvist -- Console hardware : the development of Nintendo WII / Mirko Ernkvist -- "Warm and stuffy" : the ecological impact of electronic games / Richard Maxwell and Toby Miller -- Gamification as the post-modern phalanstre is the gamification playing with us or are we playing with gamification? / Flavio Escribano -- The evolving European video games software ecosystem / Giuditta De Prato, Sven Lindmark and Jean-Paul Simon -- Through the looking glass sharply / Timothy L. Wilson and Peter Zackariasson -- Notes on contributors -- Notes -- Index.
|
590 |
|
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|a ProQuest Ebook Central
|b Ebook Central Academic Complete
|
650 |
|
0 |
|a Video games industry
|x History.
|
650 |
|
6 |
|a Jeux vidéo
|x Industrie
|x Histoire.
|
650 |
|
7 |
|a BUSINESS & ECONOMICS
|x Industries
|x Park & Recreation Management.
|2 bisacsh
|
650 |
|
7 |
|a Video games industry
|2 fast
|
650 |
|
7 |
|a Tv-spel.
|2 sao
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|
0 |
|a Electronic books.
|
655 |
|
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|a History
|2 fast
|
700 |
1 |
|
|a Zackariasson, Peter,
|d 1972-
|e editor.
|1 https://id.oclc.org/worldcat/entity/E39PCjJhvCKFpd36yD7DBcdQD3
|
700 |
1 |
|
|a Wilson, Timothy L.,
|e editor.
|
758 |
|
|
|i has work:
|a The video game industry (Text)
|1 https://id.oclc.org/worldcat/entity/E39PCGpggYGtTcyfDjwbfKVYdP
|4 https://id.oclc.org/worldcat/ontology/hasWork
|
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|i Print version:
|t Video game industry.
|b 1st ed.
|d New York : Routledge, 2012
|z 9780415896528
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