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EBOOKCENTRAL_ocn798536343 |
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121121s2009 enk o 000 0 eng d |
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|a 9781847198938
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|a 1847198937
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|a 005.1
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|a UAMI
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|a Hillar, Gaston C.
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|a 3D Game Development with Microsoft Silverlight 3 Beginner's Guide :
|b Beginner's Guide.
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|a Birmingham :
|b Packt Pub.,
|c 2009.
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300 |
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|a 1 online resource (784 pages)
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336 |
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a 3D Game Development with Microsoft Silverlight 3 Beginner's Guide; 3D Game Development with Microsoft Silverlight 3 Beginner's Guide; Credits; About the Author; Acknowledgement; About the Reviewer; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Reader feedback; Customer support; Downloading the example code for the book; Errata; Piracy; Questions; 1. Lights, Camera, and Action!; UFOs in the sky!: Invaders; Time for action-preparing the development environment; What just happened?; Time for action-recognizing digital art assets.
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|a What just happened?Time for action-creating the raster digital content; What just happened?; Digital Content Creation tools; Basic elements of a 2D and/or 3D real-time game; Programming responsibilities; Time for action-installing tools to manipulate scalable digital content; What just happened?; XAML works fine with Silverlight 3; Time for action-creating the scalable digital content in XAML; What just happened?; Previewing and scaling XAML vector graphics; Time for action-testing the scalable digital content using XamlPad; What just happened?
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|a Editing vector illustrations using Expression DesignHave a go hero-preparing scalable digital content for a new remake; Preparing a gaming framework; Time for action-creating Silverlight applications; What just happened?; Time for action-building and running Silverlight applications; What just happened?; Programming event handlers in the main page; Time for action-creating XBAP WPF applications; What just happened?; Time for action-building and running the XBAP WPF applications; What just happened?; Have a go hero-creating a prototype for the remake; Pop quiz-preparing the digital content.
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520 |
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|a 2. Working with 2D Characters; Creating an accelerated graphics viewport; Time for action-enabling hardware acceleration; What just happened?; Time for action-transforming media using the GPU; What just happened?; Caching rendered content; Scaling and rotating a vector-based illustration; Time for action-shaking many illustrations at the same time; What just happened?; Running loops faster; Accelerating transforms and blends; Using 2D vectors; Time for action-detecting GPU-acceleration problems; What just happened?; Understanding GPU acceleration limitations.
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|a Creating encapsulated object-oriented charactersTime for action-creating User Control classes to hold images; What just happened?; Time for action-displaying images and sprites; What just happened?; Showing a sprite on the screen; Defining the behavior; Understanding dimensions; Managing resolutions; Screen resolutions; Have a go hero-completing the animation; Pop quiz-working with sprites and the GPU; Summary; 3. Combining Sprites with Backgrounds; The first remake assignment; Time for action-creating sprites based on XAML vector-based graphics; What just happened?
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|a Defining the relative center point.
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|a A practical guide to creating real-time responsive online 3D games in Silverlight 3 using C♯, XBAP WPF, XAML, Balder, and Farseer Physics Engine.
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588 |
0 |
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|a Print version record.
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590 |
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|a ProQuest Ebook Central
|b Ebook Central Academic Complete
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630 |
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|a Silverlight (Electronic resource)
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630 |
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|a Silverlight (Electronic resource)
|2 fast
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650 |
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|a Video games
|x Programming.
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650 |
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|a Three-dimensional display systems.
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650 |
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|a Jeux vidéo
|x Programmation.
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650 |
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|a Affichage tridimensionnel.
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650 |
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7 |
|a three-dimensional.
|2 aat
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650 |
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7 |
|a Video games
|x Programming
|2 fast
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650 |
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7 |
|a Three-dimensional display systems
|2 fast
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776 |
0 |
8 |
|i Print version:
|a Hillar, Gaston C.
|t 3D Game Development with Microsoft Silverlight 3 Beginner's Guide : Beginner's Guide.
|d Birmingham : Packt Publishing, ©2009
|z 9781847198921
|
856 |
4 |
0 |
|u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=956364
|z Texto completo
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938 |
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|a ProQuest Ebook Central
|b EBLB
|n EBL956364
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|a YBP Library Services
|b YANK
|n 3518137
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