Unity 3D Game Development by Example Beginner's Guide.
A seat-of-your-pants manual for building fun, groovy little games quickly.
Clasificación: | Libro Electrónico |
---|---|
Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Birmingham :
Packt Pub.,
2010.
|
Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Table of Contents; Unity 3D Game Development by Example; Unity 3D Game Development by Example; Credits; About the Author; About the Reviewers; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Time for action
- heading; What just happened?; Have a go hero
- heading; Reader feedback; Customer support; Errata; Piracy; Questions; 1. That's One Fancy Hammer!; Introducing Unity 3D; Unity takes over the world; Browser-based 3D? Welcome to the future; Time for action
- install the Unity Web Player; Welcome to Unity 3D!; What can I build with Unity?
- FusionFallCompletely hammered; Should we try to build FusionFall?; Another option; Off-Road Velociraptor Safari; Fewer features, more promise; Maybe we should build Off-Road Velociraptor Safari?; I bent my Wooglie; Big Fun Racing; Diceworks; Walk before you can run (or double jump); There's no such thing as ""finished""; Stop! Hammer time; Explore Demo island; The wonders of technology!; The Scene window; The Game window; The Hierarchy; The Project panel; The Inspector; Invade Island Demo as a paratrooper; Layers and layout dropdowns; Playback controls; Scene controls.
- Don't stop there live a little!Summary; Big ambition, tiny games; 2. Let's Start with the Sky; That little lightbulb; The siren song of 3D; Features versus content; A game with no features; Mechanic versus skin; Trapped in your own skin; That singular piece of joy; One percent inspiration; Motherload; Heads up!; Artillery Live!; Pong; The mechanic that launched a thousand games; Have a go hero
- redesign your favorite games; Toy or story; Pop quiz finding that singular piece of joy; Redefining the sky; Summary; Let's begin; 3. Game #1: Ticker Taker; Kick up a new Unity project.
- Where did everything go?'Tis volley; Keep the dream alive; Slash and burn!; The many faces of keep-up; Creating the ball and the hitter; Time for action
- create the ball; What just happened that's all there is to it?; A ball by any other name; Time for action
- rename the ball; Origin story; XYZ/RGB; Time for action
- move the ball into the ""sky""; Time for action
- shrink the ball; Time for action
- save your Scene; Time for action
- add the Paddle; What's a Mesh?; Poly wanna crack your game performance?; Keeping yourself in the dark; Time for action
- add a light.
- Time for action
- move and rotate the lightHave a go hero
- let there be (additional) light; Extra credit; Are you a luminary?; Who turned out the lights?; Darkness reigns; Time for action
- test your game; Let's get physical; Time for action
- add physics to your game; Understanding the gravity of the situation; More bounce to the ounce; Time for action
- make the ball bouncy; Have a go hero
- DIY physic materials; Summary; Following the script; 4. Code Comfort; What is code?; Time for action
- write your first Unity Script; A leap of faith; Lick it and stick it; Disappear Me!