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EBOOKCENTRAL_ocn798535635 |
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20240329122006.0 |
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121121s2010 enk o 000 0 eng d |
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|a EBLCP
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|d DEBSZ
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|a 9781849690553
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|a 1849690553
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|a DEBBG
|b BV044166903
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|a DEBSZ
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|a (OCoLC)798535635
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|a T385 .C74 2010
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|a 006.6
|a 794.8
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|a UAMI
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|a Creighton, Ryan Henson.
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|a Unity 3D Game Development by Example Beginner's Guide.
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|a Birmingham :
|b Packt Pub.,
|c 2010.
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300 |
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|a 1 online resource (742 pages)
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336 |
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a Table of Contents; Unity 3D Game Development by Example; Unity 3D Game Development by Example; Credits; About the Author; About the Reviewers; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Time for action -- heading; What just happened?; Have a go hero -- heading; Reader feedback; Customer support; Errata; Piracy; Questions; 1. That's One Fancy Hammer!; Introducing Unity 3D; Unity takes over the world; Browser-based 3D? Welcome to the future; Time for action -- install the Unity Web Player; Welcome to Unity 3D!; What can I build with Unity?
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|a FusionFallCompletely hammered; Should we try to build FusionFall?; Another option; Off-Road Velociraptor Safari; Fewer features, more promise; Maybe we should build Off-Road Velociraptor Safari?; I bent my Wooglie; Big Fun Racing; Diceworks; Walk before you can run (or double jump); There's no such thing as ""finished""; Stop! Hammer time; Explore Demo island; The wonders of technology!; The Scene window; The Game window; The Hierarchy; The Project panel; The Inspector; Invade Island Demo as a paratrooper; Layers and layout dropdowns; Playback controls; Scene controls.
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|a Don't stop there live a little!Summary; Big ambition, tiny games; 2. Let's Start with the Sky; That little lightbulb; The siren song of 3D; Features versus content; A game with no features; Mechanic versus skin; Trapped in your own skin; That singular piece of joy; One percent inspiration; Motherload; Heads up!; Artillery Live!; Pong; The mechanic that launched a thousand games; Have a go hero -- redesign your favorite games; Toy or story; Pop quiz finding that singular piece of joy; Redefining the sky; Summary; Let's begin; 3. Game #1: Ticker Taker; Kick up a new Unity project.
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|a Where did everything go?'Tis volley; Keep the dream alive; Slash and burn!; The many faces of keep-up; Creating the ball and the hitter; Time for action -- create the ball; What just happened that's all there is to it?; A ball by any other name; Time for action -- rename the ball; Origin story; XYZ/RGB; Time for action -- move the ball into the ""sky""; Time for action -- shrink the ball; Time for action -- save your Scene; Time for action -- add the Paddle; What's a Mesh?; Poly wanna crack your game performance?; Keeping yourself in the dark; Time for action -- add a light.
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|a Time for action -- move and rotate the lightHave a go hero -- let there be (additional) light; Extra credit; Are you a luminary?; Who turned out the lights?; Darkness reigns; Time for action -- test your game; Let's get physical; Time for action -- add physics to your game; Understanding the gravity of the situation; More bounce to the ounce; Time for action -- make the ball bouncy; Have a go hero -- DIY physic materials; Summary; Following the script; 4. Code Comfort; What is code?; Time for action -- write your first Unity Script; A leap of faith; Lick it and stick it; Disappear Me!
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|a What just happened?
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|a A seat-of-your-pants manual for building fun, groovy little games quickly.
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|a Print version record.
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590 |
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|a ProQuest Ebook Central
|b Ebook Central Academic Complete
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650 |
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0 |
|a Video games
|x Programming.
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650 |
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|a Three-dimensional display systems.
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650 |
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|a Real-time programming.
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|a Computer graphics.
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|a Jeux vidéo
|x Programmation.
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650 |
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|a Affichage tridimensionnel.
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650 |
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|a Programmation en temps réel.
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650 |
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|a Infographie.
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650 |
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|a three-dimensional.
|2 aat
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650 |
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|a computer graphics.
|2 aat
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650 |
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|a Video games
|x Programming
|2 fast
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650 |
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7 |
|a Computer graphics
|2 fast
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650 |
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7 |
|a Real-time programming
|2 fast
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650 |
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|a Three-dimensional display systems
|2 fast
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758 |
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|i has work:
|a Unity 3D game development by example (Text)
|1 https://id.oclc.org/worldcat/entity/E39PCGr77fHr39W4GK6yv8hwT3
|4 https://id.oclc.org/worldcat/ontology/hasWork
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776 |
0 |
8 |
|i Print version:
|a Creighton, Ryan Henson.
|t Unity 3D Game Development by Example Beginner's Guide.
|d Birmingham : Packt Publishing, ©2010
|z 9781849690546
|
856 |
4 |
0 |
|u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=951566
|z Texto completo
|
938 |
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|a ProQuest Ebook Central
|b EBLB
|n EBL951566
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994 |
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|a 92
|b IZTAP
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