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121125s2011 xx o 000 0 eng d |
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|a 9780203863374
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|a GV1469.3 .C647 2012
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|a 794.8
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|a UAMI
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|a Crawford, Garry.
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|a Video Gamers.
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|a Hoboken :
|b Taylor & Francis,
|c 2011.
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|a 1 online resource (201 pages)
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|a text
|b txt
|2 rdacontent
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|a computer
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|2 rdamedia
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|a online resource
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|a Print version record.
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|a Video Gamers; Copyright; Contents; Figures and table; Preface and acknowledgements; 1 Studying video games; 2 Understanding video gameplay; 3 Video gamers as audience; 4 Who plays video games?; 5 Key aspects of video gameplay; 6 Conceptualizing video gamer culture; 7 Video gamer productivity; 8 Video gaming and everyday life; Postscript; References; Index.
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|a This title provides an accessible introduction to the study of digital gaming, and is the first book to explicitly and comprehensively address how digital games are experienced and engaged with in the everyday lives, social networks and consumer patterns of gamers.
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|a ProQuest Ebook Central
|b Ebook Central Academic Complete
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|a Video games.
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|a Video games
|x Social aspects.
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|a Video Games
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|a Video games
|x Social aspects.
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|a Video games.
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|a Jeux vidéo.
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|a Jeux vidéo
|x Aspect social.
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|a video games.
|2 aat
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|a Video games
|2 fast
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|a Video games
|x Social aspects
|2 fast
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|i has work:
|a Video gamers (Text)
|1 https://id.oclc.org/worldcat/entity/E39PCGJxpHtHCJF8WGRBjGc4WP
|4 https://id.oclc.org/worldcat/ontology/hasWork
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776 |
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|i Print version:
|a Crawford, Garry.
|t Video Gamers.
|d Hoboken : Taylor & Francis, ©2011
|z 9780415563680
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856 |
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|u https://ebookcentral.uam.elogim.com/lib/uam-ebooks/detail.action?docID=743941
|z Texto completo
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|a ProQuest Ebook Central
|b EBLB
|n EBL743941
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|a 92
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