Video Game Worlds : Working at Play in the Culture of Everquest.
As massively multiplayer online (MMO) games grow in scope and popularity, what are the characteristics of their emerging gaming culture? How is this culture shaped by the decisions made by game designers and the collective interpretations of a game's player base? In this book, Timothy Rowlands...
Clasificación: | Libro Electrónico |
---|---|
Autor principal: | Rowlands, Timothy |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Walnut Creek :
Left Coast Press,
2012.
|
Temas: | |
Acceso en línea: | Texto completo |
Ejemplares similares
-
Video Game Worlds : Working at Play in the Culture of Everquest.
por: Rowlands, Timothy
Publicado: (2012) -
Video game worlds working at play in the culture of Everquest /
por: Rowlands, Timothy
Publicado: (2012) -
The meaning of video games : gaming and textual strategies /
por: Jones, Steven E. (Steven Edward)
Publicado: (2008) -
The toxic meritocracy of video games : why gaming culture is the worst /
por: Paul, Christopher A.
Publicado: (2018) -
Gaming matters : art, science, magic, and the computer game medium /
por: Ruggill, Judd Ethan, et al.
Publicado: (2011)