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Professional C++ /

Essential reading for experienced developers who are determined to master the latest release of C++Although C++ is often the language of choice from game programming to major commercial software applications, it is also one of the most difficult to master. With this no-nonsense book, you will learn...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores principales: Gregoire, Marc (Software engineer) (Autor), Solter, Nicholas, 1977- (Autor), Kleper, Scott, 1977- (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Indianapolis : John Wiley & Sons, 2011.
Edición:Second edition.
Colección:Wrox professional guides.
Temas:
Acceso en línea:Texto completo
Texto completo

MARC

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100 1 |a Gregoire, Marc  |c (Software engineer),  |e author.  |1 https://id.oclc.org/worldcat/entity/E39PCjHbW9GFD3b9kGh77mKfdP 
245 1 0 |a Professional C++ /  |c Marc Gregoire, Nicholas A. Solter, and Scott J. Kleper. 
246 1 3 |a Professional C plus plus 
250 |a Second edition. 
264 1 |a Indianapolis :  |b John Wiley & Sons,  |c 2011. 
300 |a 1 online resource (1106 pages) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file 
490 1 |a Wrox Professional Guides 
505 0 |a Professional C++; Contents; Introduction; Part I: Introduction to Professional C++; Chapter 1: A Crash Course in C++; The Basics of C++; The Obligatory Hello, World; Namespaces; Variables; Operators; Types; Conditionals; Loops; Arrays; Functions; Those Are the Basics; Diving Deeper into C++; Pointers and Dynamic Memory; Strings in C++; References; Exceptions; The Many Uses of const; C++ as an Object- Oriented Language; Declaring a Class; The Standard Library; Your First Useful C++ Program; An Employee Records System; The Employee Class; The Database Class; The User Interface. 
505 8 |a Evaluating the ProgramSummary; Chapter 2: Designing Professional C++ Programs; What Is Programming Design?; The Importance of Programming Design; What's Different about C++ Design?; Two Rules for C++ Design; Abstraction; Reuse; Reusing Code; A Note on Terminology; Deciding Whether or Not to Reuse Code; Strategies for Reusing Code; Bundling Third-Party Applications; Open-Source Libraries; The C++ Standard Library; Designing with Patterns and Techniques; Designing a Chess Program; Requirements; Design Steps; Summary; Chapter 3: Designing With Objects; Am I Thinking Procedurally? 
505 8 |a The Object-Oriented PhilosophyClasses; Components; Properties; Behaviors; Bringing It All Together; Living in a World of Objects; Overobjectification; Overly General Objects; Object Relationships; The Has-A Relationship; The Is-A Relationship (Inheritance); The Fine Line between Has-A and Is-A; The Not-A Relationship; Hierarchies; Multiple Inheritance; Mix-in Classes; Abstraction; Interface versus Implementation; Deciding on an Exposed Interface; Designing a Successful Abstraction; Summary; Chapter 4: Designing for Reuse; The Reuse Philosophy; How to Design Reusable Code; Use Abstraction. 
505 8 |a Structure Your Code for Optimal ReuseDesign Usable Interfaces; Reconciling Generality and Ease of Use; Summary; Chapter 5: Coding with Style; The Importance of Looking Good; Thinking Ahead; Elements of Good Style; Documenting Your Code; Reasons to Write Comments; Commenting Styles; Comments in This Book; Decomposition; Decomposition through Refactoring; Decomposition by Design; Decomposition in This Book; Naming; Choosing a Good Name; Naming Conventions; Using Language Features with Style; Use Constants; Use References Instead of Pointers; Use Custom Exceptions; Formatting. 
505 8 |a The Curly Brace Alignment DebateComing to Blows over Spaces and Parentheses; Spaces and Tabs; Stylistic Challenges; Summary; Part II: C++ Coding the Professional Way; Chapter 6: Gaining Proficiency with Classes and Objects; Introducing the Spreadsheet Example; Writing Classes; Class Definitions; Defining Methods; Using Objects; Object Life Cycles; Object Creation; Object Destruction; Assigning to Objects; Distinguishing Copying from Assignment; Summary; Chapter 7: mastering classes and Objects; Dynamic Memory Allocation in Objects; The Spreadsheet Class; Freeing Memory with Destructors. 
500 |a Handling Copying and Assignment. 
520 |a Essential reading for experienced developers who are determined to master the latest release of C++Although C++ is often the language of choice from game programming to major commercial software applications, it is also one of the most difficult to master. With this no-nonsense book, you will learn to conquer the latest release of C++. The author deciphers little-known features of C++, shares detailed code examples that you can then plug into your own code, and reveals the significant changes to C++ that accompany the latest release. You'll discover how to design and build applications that so. 
588 0 |a Print version record. 
504 |a Includes bibliographical references and index. 
590 |a ProQuest Ebook Central  |b Ebook Central Academic Complete 
590 |a O'Reilly  |b O'Reilly Online Learning: Academic/Public Library Edition 
650 0 |a C++ (Computer program language) 
650 6 |a C++ (Langage de programmation) 
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650 7 |a C++ (Computer program language)  |2 fast 
650 7 |a Computers and IT.  |2 eflch 
655 7 |a dissertations.  |2 aat 
655 7 |a Academic theses  |2 fast 
655 7 |a Academic theses.  |2 lcgft 
655 7 |a Thèses et écrits académiques.  |2 rvmgf 
700 1 |a Solter, Nicholas,  |d 1977-  |e author.  |1 https://id.oclc.org/worldcat/entity/E39PBJtRKHg4xg6wKTJ9HhTT73 
700 1 |a Kleper, Scott,  |d 1977-  |e author.  |1 https://id.oclc.org/worldcat/entity/E39PCjGKxRRbfrctJvPtb8J343 
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