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Beginning Flash, Flex, and AIR : development for mobile devices /

AIR allows you to develop the rich, creative, interactive media experiences for mobile applications. This easy-to-follow guide covers everything you need to know to create rich mobile applications using Adobe Flash Builder. Packed with examples, this book shows you how to build applications for mobi...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Anderson, Jermaine G.
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Indianapolis, Ind. : Wiley, ©2012.
Colección:Programmer to programmer.
Temas:
Acceso en línea:Texto completo

MARC

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049 |a UAMI 
100 1 |a Anderson, Jermaine G. 
245 1 0 |a Beginning Flash, Flex, and AIR :  |b development for mobile devices /  |c Jermaine G. Anderson. 
260 |a Indianapolis, Ind. :  |b Wiley,  |c ©2012. 
300 |a 1 online resource :  |b color illustrations. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a Wrox programmer to programmer 
520 |a AIR allows you to develop the rich, creative, interactive media experiences for mobile applications. This easy-to-follow guide covers everything you need to know to create rich mobile applications using Adobe Flash Builder. Packed with examples, this book shows you how to build applications for mobile devices using a combination of ActionScript, the Flex framework and AIR. You'll discover how these applications are able to run across multiple mobile and tablet devices, targeting Google Android, Apple iOS, and BlackBerry platforms. Plus, hands-on instructions detail how to leverage the unique hardware and software features that are available to each various device and platform. 
500 |a Includes index. 
588 0 |a EBook information screen. 
505 0 |a Beginning: Flash®, Flex®, and AIR® Development for Mobile Devices; Contents; Introduction; Chapter 1: An Introduction to Flash, Flex, and Air; Adobe Flash; Flash on Mobile Devices; ActionScript 3.0; ECMAScript; Key Concepts; The Flex Framework; Flex 4.5.1; MXML; Spark Library Components; Data Binding; Flex Mobile Application Structure; Considerations for Mobile Development; Adobe AIR; Summary; Chapter 2: Getting Started; Using Flash Builder 4.5.1; Working with Workspaces; Using the Flash Perspective; Using the Flash Debug Perspective; Using the Source and Design Views 
505 8 |a Creating a Mobile Project Using Flash BuilderCreating a Hello World App Example; Defining Run Configurations; Running Mobile Applications on the Desktop; Running Mobile Applications on the Device; Summary; Chapter 3: Building Air Applications for Android, Blackberry, and IOS Devices; AIR Application Descriptor Files; Setting Properties in the AIR Application Descriptor File; Manually Editing the Application Descriptor File for the Hello World App; BlackBerry Tablet OS Configuration; Packaging for Google Android; Packaging for Apple iOS; Packaging for BlackBerry Tablet OS 
505 8 |a Updating AIR ApplicationsRetrieving Details from the Application Descriptor File; Using the Version Number; Summary; Chapter 4: Touch, Multitouch, and Gestures; Multitouch Interactions; Determining Touch Input Support; Creating a Multitouch and Gestures App Example; Touch Event Handling; Registering Touch Events on Interactive Objects; Determining the Supported Touch Points; Gesture Interactions; Determining Which Gestures Are Supported on a Device; Gesture Events and Event Handling; Registering Gesture Events on Interactive Objects; Handling Gesture Events 
505 8 |a Utilizing the Multitouch Panel in Device CentralSummary; Chapter 5: Developing for Multiple Screen Sizes; Considerations for Multiple Screen Sizes; Pixel Density; Utilizing Device DPI; Adapting Content to Stage Size; Using the StageScaleMode and StageAlign Classes; Handling Stage Resize Events; Creating the Sprite Layout App Example; Handling Device Orientation; Using the StageOrientation Class; Using the StageOrientationEvent Class; Using Layouts in Flex; Aligning Items in Group Containers; Summary; Chapter 6: Debugging Applications; Setting Breakpoints; Global Error Handling 
505 8 |a Handling Uncaught ErrorsTry...Catch Statements; Stepping through Code; Summary; Chapter 7: Working with The Filesystem; Reading from the Filesystem; The File and FileStream Classes; Creating a Files Explorer App Example; Modifying Files and Filesystems; Creating New Files and Directories; Utilizing Browse Dialogs; Opening a Single File; Opening Multiple Files; Saving a Single File to a Location; Summary; Chapter 8: Working with Data; Detecting Changes in Network Availability; Retrieving Data with URLRequest; Monitoring the URLRequest Object; Creating the Maintaining Data App Example 
590 |a ProQuest Ebook Central  |b Ebook Central Academic Complete 
630 0 0 |a Flex (Computer file) 
630 0 0 |a Flash (Computer file) 
630 0 7 |a Flash (Computer file)  |2 fast 
630 0 7 |a Flex (Computer file)  |2 fast 
650 0 |a Interactive multimedia. 
650 0 |a Web sites  |x Design. 
650 0 |a Application software  |x Development. 
650 0 |a Web site development  |x Computer programs. 
650 0 |a Web sites  |x Authoring programs. 
650 6 |a Multimédias interactifs. 
650 6 |a Sites Web  |x Conception. 
650 6 |a Logiciels d'application  |x Développement. 
650 6 |a Sites Web  |x Systèmes-auteur. 
650 7 |a COMPUTERS  |x Digital Media  |x General.  |2 bisacsh 
650 7 |a COMPUTERS  |x Interactive & Multimedia.  |2 bisacsh 
650 7 |a COMPUTERS  |x Web  |x Site Design.  |2 bisacsh 
650 7 |a COMPUTERS  |x Web  |x User Generated Content.  |2 bisacsh 
650 7 |a Application software  |x Development  |2 fast 
650 7 |a Interactive multimedia  |2 fast 
650 7 |a Web site development  |x Computer programs  |2 fast 
650 7 |a Web sites  |x Design  |2 fast 
655 7 |a dissertations.  |2 aat 
655 7 |a Academic theses  |2 fast 
655 7 |a Academic theses.  |2 lcgft 
655 7 |a Thèses et écrits académiques.  |2 rvmgf 
758 |i has work:  |a Beginning Flash, Flex, and AIR development for mobile devices (Text)  |1 https://id.oclc.org/worldcat/entity/E39PCFP9vC33hqBCWR3pPyCM6C  |4 https://id.oclc.org/worldcat/ontology/hasWork 
776 0 8 |i Print version:  |a Anderson, Jermaine G.  |t Beginning Flash, Flex, and AIR.  |d Indianapolis, Ind. : Wiley, ©2012  |w (DLC) 2011905204 
830 0 |a Programmer to programmer. 
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