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Games of empire : global capitalism and video games /

In the first decade of the twenty-first century, video games are an integral part of global media culture, rivaling Hollywood in revenue and influence. No longer confined to a subculture of adolescent males, video games today are played by adults around the world. At the same time, video games have...

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Bibliographic Details
Call Number:Libro Electrónico
Main Author: Dyer-Witheford, Nick, 1951-
Other Authors: De Peuter, Greig
Format: Electronic eBook
Language:Inglés
Published: Minneapolis : University of Minnesota Press, ©2009.
Series:Electronic mediations ; v. 29.
Subjects:
Online Access:Texto completo
Table of Contents:
  • Game engine : labor, capital, machine
  • Immaterial labor : a workers' history of videogaming
  • Cognitive capitalism : electronic arts
  • Machinic subjects : the XBOX and its rivals
  • Gameplay : virtual/actual
  • Banal war : full spectrum warrior
  • Biopower play : world of warcraft
  • Imperial city : grand theft auto
  • New game?
  • Games of multitude
  • Exodus : the metaverse and the mines.